Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (loadedControls == null)
        {
            GrabControls();
        }

        if (!started)
        {
            if (ToyBox.GetPandora())
            {
                ToyBox.GetPandora().TimePaused = false;
                started = true;
            }
        }

        if (!curtainOpen)
        {
            if (ActivityManager.Instance)
            {
                ActivityManager.Instance.DrawCurtain();
                curtainOpen = true;
            }
        }


        if (!playedMusic)
        {
            if (AudioPlayer.GetPlayer())
            {
                AudioPlayer.GetPlayer().PlayAudioClip(Music);
                playedMusic = true;
                Debug.LogError("MUSIC PLAYED!");
            }
            else
            {
                Debug.LogError("NO PLAYER!");
            }
        }


        switch (currentState)
        {
        case State.Intro:
        {
//			Camera.SetupCurrent( GameObjectTracker.instance.World.CurrentCamera );
//			currentState = State.Null;

//			if(!playedMusic)
//				if(AudioPlayer.GetPlayer())
//			{
//				AudioPlayer.GetPlayer().PlayAudioClip(Music);
//				playedMusic = true;
//				Debug.LogError("MUSIC PLAYED!");
//
//			}
//			else
//			{
//				Debug.LogError("NO PLAYER!");
//			}
//
            break;
        }


        case State.Null:
        {
            //Subtract wiat timer.
            MovementWaitTimer -= Time.deltaTime;

            if (ShieldIN == true)
            {
                break;
            }

            if (MovementWaitTimer <= 0.0f)
            {
                //If the timer is up actiate the shield and trigger the animation.
                loadedControls.Shield.gameObject.SetActive(true);
                loadedControls.AnimateShield();

                ShieldIN = true;

                //Debug.LogError("Shield Bring IN");
            }

            break;
        }

        case State.FirstWave:
        {
            if (Waves[0].IsCompleted())
            {
                ToyBox.GetPandora().SceneBallStack.NumberBalls = 10;
                currentState = State.SecondWave;

                Destroy(Waves[0].gameObject);

                //Instantuate wave.
                Waves[1] = Instantiate(Waves[1]) as StandardWave;

                //Bring in shoot button.
                //If the timer is up actiate the shield and trigger the animation.
                loadedControls.Shoot.gameObject.SetActive(true);
                loadedControls.AnimateShoot();
            }

            break;
        }


        case State.SecondWave:
        {
            if (Waves[1].IsCompleted())
            {
                currentState = State.ThirdWave;
                Destroy(Waves[1].gameObject);

                ToyBox tb = ToyBox.GetPandora();

                tb.SceneBallStack.NumberBalls = 30;

                //Spawner the zebra.
                tb.AssignSlot(EntityFactory.CannonTypes.Zebra, 0);
                tb.CommandCenter_01.CannonSlots[0].TriggerSpawn();

                //Instantuate wave.
                Waves[2] = Instantiate(Waves[2]) as StandardWave;
            }

            break;
        }

        case State.ThirdWave:
        {
            if (Waves[2].IsCompleted())
            {
                currentState = State.ComboWave;
                Destroy(Waves[2].gameObject);

                //Turn on the combos now.
                //This is tutorial mode.. turn combos off.
                if (GameObjectTracker.instance)
                {
                    GameObjectTracker.instance.TrackCombo = true;
                }

                //Instantuate wave.
                Waves[3] = Instantiate(Waves[3]) as StandardWave;
            }

            //If combo > 10 do boss.
            break;
        }

        case State.ComboWave:
        {
            break;
        }

        case State.Death:
        {
            //In dealth state we wait till our timer is out then we switch scenes.
            MovementWaitTimer -= Time.deltaTime;

            if (MovementWaitTimer <= 0.0f)
            {
                //Kill the wave.
                Destroy(Waves[4].gameObject);


                //Set the tutorial mode to false.
                GameObjectTracker.instance._PlayerData.IsTutorial = false;

                //Pull curtain
                ActivityManager.Instance.PullCurtain();

                currentState = State.End;

                ActivityManager.Instance.SetActive = false;

                GameObjectTracker.instance.RestartButtonPushed(true);
            }

            break;
        }


        case State.BossWave:
        {
            if (ToyBox.GetPandora().CommandCenter_01.IsDestroyed())
            {
                currentState = State.Death;
                ToyBox.GetPandora().SetSlowMotion(true);



                //Fade to black here?
                ActivityManager.Instance.ToggleHud();
                ActivityManager.Instance.FadeToBlack();

                MovementWaitTimer = 1.33f;
            }

            break;
        }


        default:
        {
            break;
        }
        }
    }