Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (isEndingPlaying)
        {
            return;
        }
        if (timer >= timeToEnd && !dude.isGettingHit)
        {
            isEndingPlaying = true;
            if (slider.value >= 0.95)
            {
                ec.PlayEnding(true);
            }
            else
            {
                ec.PlayEnding(false);
            }
        }
        else
        {
            timer        = Mathf.Clamp(timer + Time.deltaTime, 0f, timeToEnd);
            slider.value = Mathf.Clamp(slider.value + (Time.deltaTime / timeToEnd), 0f, 1f);

            if (!townUpgraded && timer >= (0.6f * timeToEnd))
            {
                townUpgraded = true;
                tu.UpgradeTown();
            }

            if (!dude.isGettingHit)
            {
                ChangeSpeed(Mathf.Lerp(startSpeed, endSpeed, timer / timeToEnd));
            }

            if (slider.value <= 0.2f)
            {
                du.SetState(1);
            }
            else if (slider.value <= 0.4f)
            {
                du.SetState(2);
            }
            else if (slider.value <= 0.6f)
            {
                du.SetState(3);
            }
            else if (slider.value <= 0.8f)
            {
                du.SetState(4);
            }
            else if (slider.value <= 1.0f)
            {
                du.SetState(5);
            }
        }
    }