Example #1
0
        public override bool DoActionWander()
        {
            // Scriptiz : les gardes ne s'attaquent pas entre eux !
            if (m_Mobile.Combatant != null && m_Mobile.Combatant is PomiGuard)
            {
                m_Mobile.Combatant.Criminal  = false;
                m_Mobile.Criminal            = false;
                m_Mobile.Combatant.Combatant = null;
                m_Mobile.Combatant           = null;
            }

            TownStone m_Town = ((PomiGuard)(m_Mobile)).Town;

            m_Mobile.DebugSay("I have no combatant");

            m_Mobile.Criminal = false;

            if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, true, false, true))
            {
                m_Mobile.DebugSay("I see {0}", m_Mobile.FocusMob.Name);
                if (m_Town.HLL.Contains((PlayerMobile)m_Mobile.FocusMob) ||
                    isEnnemi((PlayerMobile)m_Mobile.FocusMob, m_Town) ||
                    (m_Mobile.FocusMob.Criminal &&
                     !m_Town.isMaire((PlayerMobile)m_Mobile.FocusMob) &&
                     !m_Town.isConseiller((PlayerMobile)m_Mobile.FocusMob) &&
                     !m_Town.isAmbassadeur((PlayerMobile)m_Mobile.FocusMob) &&
                     !m_Town.isCapitaine((PlayerMobile)m_Mobile.FocusMob) &&
                     !m_Town.Gardes.Contains((PlayerMobile)m_Mobile.FocusMob)))
                {
                    m_Mobile.DebugSay("I have detected {0}, attacking", m_Mobile.FocusMob.Name);
                    m_Mobile.Combatant = m_Mobile.FocusMob;
                    Action             = ActionType.Combat;
                }
                else
                {
                    base.DoActionWander();
                }
            }
            else
            {
                base.DoActionWander();
            }

            return(true);
        }
Example #2
0
        private bool isEnnemi(PlayerMobile from, TownStone town)
        {
            PomiCloak pomicloak = from.FindItemOnLayer(Layer.Cloak) as PomiCloak;

            if (pomicloak != null && pomicloak.Name == "Ambassadeur")
            {
                return(false);
            }

            foreach (TownStone ville in town.Guerre)
            {
                if (ville.isCitoyen(from))
                {
                    return(true);
                }
            }

            return(false);
        }