public void DeselectTower()
    {
        this._leftOpaque.SetActive(false);
        this._upgradePanel.SetActive(false);

        if (this._selectedTower != null)
        {
            this._selectedTower.Select();
        }

        this._selectedTower = null;
    }
    public void SelectTower(Tower_script tower)
    {
        this._sellText.text = string.Format("SELL: ${0}", (tower.Price / 2));
        this._leftOpaque.SetActive(true);
        this._upgradePanel.SetActive(true);

        if (this._selectedTower != null)
        {
            this._selectedTower.Select();
        }

        this._selectedTower = tower;
        this._selectedTower.Select();
    }
Example #3
0
    private void PlaceTower()
    {
        GameObject tower = (GameObject)Instantiate(Game_script.Instance.ClickedButton.TowerPrefab, this.WorldPosition, Quaternion.identity);

        tower.GetComponent <SpriteRenderer>().sortingOrder = this.Position.Row;

        tower.transform.SetParent(this.transform);

        this._tower = tower.transform.GetChild(0).GetComponent <Tower_script>();

        this.IsAvailable = false;
        this.IsWalkable  = false;

        this._tower.Price = Game_script.Instance.ClickedButton.Price;

        Game_script.Instance.PurchaseTower();
    }
    //BuildTower starts here
    public void BuildTower(GameObject tower, GameObject grid)
    {
        GameObject insTower;

        if (getInwave())
        {
            for (int i = 0; i < route.Count; i++)
            {
                GameObject gs = GetGrid(route[i]);
                if (grid.gameObject.Equals(gs))
                {
                    display_info.text = "Can't build on the route during a wave!";
                    return;
                }
            }
        }
        if (!getInwave())
        {
            ClearPath();
            grid.GetComponent <Grid_script>().setAvailability(false);
            if (!FindPath())
            {
                display_info.text = "Can't block the only route!";
                grid.GetComponent <Grid_script>().setAvailability(true);
                UpdatePath();
                return;
            }
            else
            {
                UpdatePath();
            }
        }
        insTower = Instantiate(tower);
        Tower_script ts = insTower.GetComponent <Tower_script>();

        ts.SetPlayer(player);
        ts.SetMapController(this.gameObject);
        insTower.GetComponent <Tower_script>().SetGrid(grid);
        insTower.transform.position = grid.transform.position + new Vector3(0, 1F, 0);

        player.GetComponent <PlayerController_script>().addCurrentResource(-1 * iconManager.GetComponent <IconManager>().price.GetPrice(tower));
    }
Example #5
0
 public void Initialize(Tower_script parent)
 {
     this._parent = parent;
     this._target = parent.Target;
 }