Example #1
0
    private void TowerMouseSelection()
    {
        MouseHit?mouseHit   = null;
        bool     mouseClick = false;

        if (!Utils.MouseOverUI())
        {
            mouseHit   = cameraController.Scan(Input.mousePosition);
            mouseClick = Input.GetMouseButtonDown(0);
        }

        if (!mouseHit.HasValue)
        {
            towerSpotHighlighter.Disable();
            if (mouseClick)
            {
                SetState(State.Idle);
            }
            return;
        }

        TowerSpotGrid towerSpot = mouseHit.Value.hitObject.GetComponent <TowerSpotGrid>();

        if (towerSpot != null)
        {
            Vector3    hitPoint = mouseHit.Value.hitPoint;
            Vector2Int grid     = towerSpot.WorldToGrid(hitPoint);
            hitPoint = towerSpot.GridToWorld(grid);
            Tower tower = towerSpot.GetTower(grid);

            if (tower != null)
            {
                towerSpotHighlighter.Enable(hitPoint, Color.green);

                if (mouseClick)
                {
                    SetState(State.TowerSelected, tower);
                }
            }
            else
            {
                if (mouseClick)
                {
                    SetState(State.Idle);
                }

                towerSpotHighlighter.Disable();
            }
        }
        else
        {
            towerSpotHighlighter.Disable();
        }
    }
Example #2
0
    private void PlaceTower_Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Destroy(towerInHand.gameObject);
            towerInHand = null;
            SetState(State.Idle);
            return;
        }

        var mouseHit = cameraController.ScanFor <TowerSpotGrid>(Input.mousePosition, towerSpotLayer);

        if (mouseHit.HasValue)
        {
            TowerSpotGrid towerSpot = mouseHit.Value.hitObject;
            Vector3       hitPoint  = mouseHit.Value.hitPoint;

            Vector2Int grid      = towerSpot.WorldToGrid(hitPoint);
            bool       available = towerSpot.IsAvailable(grid);
            hitPoint = towerSpot.GridToWorld(grid);
            towerSpotHighlighter.Enable(hitPoint, available ? Color.green : Color.red);
            towerInHand.transform.position = hitPoint;

            towerRangeIndicator.Enable(towerInHand.transform.position, towerInHand.CurrentLevel.attackRange, towerInHand.CurrentLevel.auraRange);

            if (available && Input.GetMouseButtonDown(0))
            {
                player.SubtractCurrency(towerInHand.CurrentLevel.cost);
                towerSpot.Occupy(grid, towerInHand);
                EventManager.Raise(new TowerSpawnedEvent(towerInHand));
                SetState(State.Idle);
            }
        }
        else
        {
            towerInHand.transform.position = cameraController.ScreenToWorld(Input.mousePosition);
            towerSpotHighlighter.Disable();

            towerRangeIndicator.Enable(towerInHand.transform.position, towerInHand.CurrentLevel.attackRange, towerInHand.CurrentLevel.auraRange);
        }
    }