Example #1
0
    void Update()
    {
        float timeInterval = Time.time - startTime;

        gameObject.transform.position = Vector3.Lerp(startPosition, targetPosition, timeInterval * speed / distance);

        if (gameObject.transform.position.Equals(targetPosition))
        {
            if (target != null)
            {
                //Transform healthBarTransform = target.transform.FindChild("HealthBar");
                //HealthBar healthBar = healthBarTransform.gameObject.GetComponent<HealthBar>();
                //healthBar.currentHealth -= Mathf.Max(damage, 0);
                //if (healthBar.currentHealth <= 0)
                {
                    DestoryMonster(target);

                    /*玩家分数增加
                     */
                }
            }
            Destroy(gameObject);
            towerShoot = null;
        }
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        towerTransform = GameObject.Find("Tower");
        TowerShoot towerScript = towerTransform.GetComponent <TowerShoot>();

        targetID = towerScript.targetID;

        GameObject[] troopList = GameObject.FindGameObjectsWithTag("Troop");

        foreach (GameObject troop in troopList)
        {
            int troopID = troop.GetInstanceID();

            if (troopID == targetID)
            {
                targetTroop = troop;
            }
        }

        Vector2 displacement       = targetTroop.transform.position - transform.position;
        Vector2 directionToTroop   = displacement.normalized;
        Vector2 projectileVelocity = directionToTroop * projectileSpeed;

        transform.Translate(projectileVelocity * Time.deltaTime);
    }
Example #3
0
    // Move the selected piece if one is selected
    void MoveSelection()
    {
        // Check if a place has been selected
        if (selectedTower != null)
        {
            // Create a new ray from the camera
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            GizmosGL.color = Color.yellow;
            GizmosGL.AddLine(ray.origin, ray.origin + ray.direction * rayDistance, 0.1f, 0.1f);
            RaycastHit hit;
            Vector3    hitPoint = Vector3.zero;
            // Raycast to only hit objects that aren't towers
            if (Physics.Raycast(ray, out hit, rayDistance, ~selectionIgnoreLayer))
            {
                // Obtain the hit point
                GizmosGL.color = Color.blue;
                GizmosGL.AddSphere(hit.point, 0.5f);
                hitPoint = hit.point;
                // Move the tower to position
                Vector3 piecePos = hit.point + Vector3.up * pieceHeight;
                selectedTower.transform.position = piecePos;
            }

            // Check if mouse button is released
            if (Input.GetMouseButtonUp(0))
            {
                // Drop the piece on hitPoint
                selectedTower.transform.position = hitPoint;

                // Deselect the piece
                selectedTower = null;
            }
        }
    }
Example #4
0
    // Check if we are selecting a piece
    void CheckSelection()
    {
        // If there is already a selected piece
        if (selectedTower != null)
        {
            return; // Exit the function
        }
        // Creating a ray from camera mouse position to world
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        GizmosGL.color = Color.red;
        GizmosGL.AddLine(ray.origin, ray.origin + ray.direction * rayDistance);


        // Check if the player hits the mouse button
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit hit;
            // Cast a ray to detect
            if (Physics.Raycast(ray, out hit, rayDistance))
            {
                // Set the selected object to be the hit object
                selectedTower = hit.collider.GetComponent <TowerShoot>();
                // If the user did not hit an object
                if (selectedTower == null)
                {
                    Debug.Log("Cannot pick up object: " + hit.collider.name);
                }
            }
        }
    }
Example #5
0
    void Awake()
    {
        _towerTarget = GetComponent <TowerTarget> ();
        _towerShoot  = GetComponent <TowerShoot> ();
        _renderer    = GetComponent <SpriteRenderer> ();

        currentUpgrade      = 0;
        maxAmountOfUpgrades = upgrades.Length;
    }
    private IEnumerator Build(GameObject obj)
    {
        bool isBuilding = true;

        GameObject tower = Instantiate(obj, Vector3.zero, Quaternion.identity) as GameObject;

        tower.transform.SetParent(_towersObject.transform);

        TowerInputController towerInputController = tower.GetComponent <TowerInputController>();
        TowerShoot           towerShoot           = tower.GetComponent <TowerShoot>();
        TowerTarget          towerTarget          = tower.GetComponent <TowerTarget>();
        BoxCollider2D        collider             = tower.GetComponent <BoxCollider2D>();
        SpriteRenderer       renderer             = tower.GetComponent <SpriteRenderer>();
        Color defaultColor = renderer.color;

        collider.isTrigger           = true;
        towerInputController.enabled = false;
        towerShoot.enabled           = false;
        towerTarget.enabled          = false;

        while (isBuilding)
        {
            Vector2 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 roundedPosition    = new Vector2(Mathf.RoundToInt(mouseWorldPosition.x),
                                                     Mathf.RoundToInt(mouseWorldPosition.y));

            tower.transform.position = roundedPosition;

            RaycastHit2D[] hitInfo         = Physics2D.RaycastAll(mouseWorldPosition, Vector2.zero, Mathf.Infinity, _layerMask);
            bool           isPlaceAbleTile = CheckForPlaceablePosition(hitInfo);

            if (isPlaceAbleTile)
            {
                renderer.color = Color.green;
            }
            else
            {
                renderer.color = Color.red;
            }


            if (Input.GetMouseButtonDown(0) && isPlaceAbleTile)
            {
                isBuilding = false;
            }

            yield return(new WaitForSeconds(0f));
        }

        towerInputController.enabled = true;
        towerShoot.enabled           = true;
        towerTarget.enabled          = true;
        renderer.color = defaultColor;
    }
Example #7
0
    void Start()
    {
        LR = GetComponent <LineRenderer>();
        LR.SetVertexCount(resolution);
        eachvertex = 360f / (resolution - 1);

        TSdata     = GetComponent <TowerShoot>();
        viewRadius = TSdata.TowerData.TowerData.Upgrade[TSdata.IndexLevel].Range;

        StartCoroutine(findTargetWithDelay(0.1f));
    }
Example #8
0
 private void Start()
 {
     towerShoot = GetComponent <TowerShoot>();
     Upgrade();
 }
 void Awake()
 {
     _towerShoot = GetComponent <TowerShoot> ();
 }