private void BuyTower(Tower.Tower tower, Collider other) { _towerManager.PlaceTower(SelectionPlanePosition, tower); _playerManager.UpdateCoins(_towerManager.Cannon.GetPrice(), Operator.Subtract); MarkAsOccupied(other); }
private void UpdateTowerInfo(Tower.Tower tower) { shootSpeedText.text = tower.GetShootSpeed().ToString("0.00"); damageText.text = tower.GetDamage().ToString("0.00"); priceText.text = tower.GetLevelPrice().ToString(); levelText.text = tower.GetLevel().ToString(); }
private void ShowBuildMenu(Tower.Tower tower, Collider other) { // TODO: Show Build menu if (CanPlaceTower(tower.GetPrice())) { BuyTower(tower, other); } }
private void TowerLevelUp(Tower.Tower tower) { if (tower.LevelUp()) { Debug.Log("Level up successful"); } else { Debug.Log("Not enough gold"); } UpdateTowerInfo(tower); }
public override void Initialize() { _applets = new List<Applet.Applet>(); _applets.Add(Player.GetInstance()); _applets.Add(Battle.GetInstance()); _applets.Add(Dialogue.GetInstance()); _applets.Add(Applet.Shop.GetInstance()); _applets.Add(MonsterBook.GetInstance()); _tower = Tower.Tower.GetInstance(); _audioPlayer = AudioPlayer.GetInstance(); for (int i = 0; i < _applets.Count; i++) _applets[i].Initialize(); _tower.Initialize(); _audioPlayer.Play(AudioPlayer.BackgroundMusic.Exploration); }
private void Update() { if (Input.GetMouseButtonDown(0)) { if (!EventSystem.current.IsPointerOverGameObject()) { RaycastHit hit; Ray ray = GetComponent <Camera>().ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, 10000f)) { Tower.Tower selectedTower; if ((selectedTower = hit.collider.GetComponent <Tower.Tower>()) != null) { uiController.VisibilityLevelUpPanel(true); uiController.ChangeTowerInfo(selectedTower); if (lastSelectedTower != null) { lastSelectedTower.SelectorActive(false); } lastSelectedTower = selectedTower; selectedTower.SelectorActive(true); } else { if (lastSelectedTower != null) { lastSelectedTower.SelectorActive(false); lastSelectedTower = null; } uiController.VisibilityLevelUpPanel(false); } } } } }
public void TowerInfo(Tower.Tower tower) { levelUpBtn.onClick.RemoveAllListeners(); levelUpBtn.onClick.AddListener(() => TowerLevelUp(tower)); UpdateTowerInfo(tower); }
public void ChangeTowerInfo(Tower.Tower tower) { levelUpPanel.GetComponent <LevelUp>().TowerInfo(tower); }
public override void Initialize() { _finalFace = Face.Down; _hp = 1000; _atk = 100; _atkTime = 1; _def = 100; _gold = 0; _exp = 0; _keys = new int[] { 55, 55, 0 }; _currentFloor = 3; _battleFrame = 0; _currentFrame = 0; _active = true; _position = new Point(6, 11); _tower = Tower.Tower.GetInstance(); _dialogue = Dialogue.GetInstance(); _audioPlayer = AudioPlayer.GetInstance(); }
public override void Initialize() { _tower = Tower.Tower.GetInstance(); _player = Player.GetInstance(); }