// Start is called before the first frame update void Awake() { touchh = GameObject.Find("Touch").GetComponent <Touchh>(); //gets the other public int,, gameobject + script wird auf diese script angeordnetet GhostPrice = PlayerPrefs.GetInt("GhostPrice", GhostPrice); }
void MultiPriceResultCount() { touchh = GameObject.Find("Touch").GetComponent <Touchh>(); counterX = touchh.x; //MultiPrice = Mathf.Pow(ScoreCheck); MultiPrice = counterX * 200; }
//void JumpBack() //{ // Vector3 newPosition = transform.position; // newPosition.x -= 8; // transform.position = newPosition; //} void GhostPriceResultCount() { touchh = GameObject.Find("Touch").GetComponent <Touchh>(); counterY = touchh.y; GhostPrice = counterY * 200; }