public override bool HandleWidgetTouched(INavigator navigator, MPoint position) { var args = new HyperlinkWidgetArguments(); Touched?.Invoke(this, args); return(args.Handled); }
private void Pin_ValueChanged(object sender, GpioPinValueChangedEventArgs e) { if (e.Edge == GpioPinEdge.RisingEdge) { Touched?.Invoke(); } else { Untouched?.Invoke(); } }
/// <summary> /// Toucheses the began. /// </summary> /// <param name="touches">Touches.</param> /// <param name="evt">Evt.</param> public override void TouchesBegan(NSSet touches, UIEvent evt) { base.TouchesBegan(touches, evt); // Get the current touch var touch = touches.AnyObject as UITouch; if (touch != null) { Touched?.Invoke(this, new CGPoint(touch.LocationInView(WindowView).X, touch.LocationInView(WindowView).Y)); } }
protected override void Start() { base.Start(); Touched touch = GetComponent <Touched>(); if (side == Side.ALLY && touch != null) { touch.active = true; } if (side != Side.NEUTRAL) { ChangeColor(GameManager.instance.neutralColor); } }
public void SendTouched(Xamarin.Forms.VisualElement visualElement, TouchEventArgs args) { Debug.WriteLine($"State {args.TouchState} on {visualElement.GetHashCode()} with {args.TouchPoints.Count} Fingers"); VisualStateManager.GoToState(visualElement, args.TouchState.ToString()); Touched?.Invoke(visualElement, args); if (!(visualElement is View view)) { return; } foreach (var gesture in view.GestureRecognizers.Where(x => x.Is <TouchGestureRecognizer>())) { var touchGesture = gesture as TouchGestureRecognizer; touchGesture?.SendTouched(view, args); } }
public void Touch(string apartment) { var exceptions = new List <Exception>(); foreach (var method in Touched?.GetInvocationList()) { try { method.DynamicInvoke(this, new BellTouchedEventArgs(apartment)); } catch (Exception ex) { exceptions.Add(ex); } } throw new AggregateException(exceptions); }
private void OnTouched(BaseEventData eventData) { //If we are dragging, no touch event, we don't want conflicts, drag has more priority than touch if (_isDragging) { return; } var input = eventData.currentInputModule.input; if (input.touchSupported) { var touch = input.GetTouch(0); Touched?.Invoke(new Vector2(touch.position.x / Screen.width, touch.position.y / Screen.height)); } else { Touched?.Invoke(new Vector2(input.mousePosition.x / Screen.width, input.mousePosition.y / Screen.height)); } }
public void RaiseTouched(bool down) { State = down ? CarButtonState.Down : CarButtonState.Up; Touched?.Invoke(this, EventArgs.Empty); }
protected bool GoodDirectory(string dir) { try { if (CheckDirectoryExists) { if (!_LastTouched.ContainsKey(dir)) { _LastTouched[dir] = new Touched { Exists = false, LastAttempt = DateTime.MinValue } } ; if ((DateTime.UtcNow - _LastTouched[dir].LastAttempt).TotalSeconds > 180 || _LastTouched[dir].Exists) { if (!_LastTouched[dir].Exists) { if (DestinationPingable && !STEM.Sys.IO.Net.PingHost(STEM.Sys.IO.Path.IPFromPath(dir))) { _LastTouched[dir].LastAttempt = DateTime.UtcNow; return(false); } } if (!String.IsNullOrEmpty(DestinationPathUser) && !String.IsNullOrEmpty(DestinationPathPassword)) { if (DirectoryExists(dir, DestinationPathUser, DestinationPathPassword, DestinationPathImpersonationIsLocal)) { _LastTouched[dir].Exists = true; } else { _LastTouched[dir].Exists = false; } } else { if (DirectoryExists(dir)) { _LastTouched[dir].Exists = true; } else { _LastTouched[dir].Exists = false; } } _LastTouched[dir].LastAttempt = DateTime.UtcNow; } return(_LastTouched[dir].Exists); } else { return(true); } } catch { } return(false); }
public virtual void OnTouch(SKPoint point) { Touched?.Invoke(point); }
public virtual void SetDownTouch(Touched downTouch) { this._downTouch = downTouch; }
private void TouchEffect_OnCompleted(object sender, TouchCompletedEventArgs e) { Touched?.Invoke(this, e); TouchedCommand?.Execute(this); }
// 启动后台任务。 // 后台任务负责监视 指纹中心 里面新到的 message public static void Start( CancellationToken token) { // App.CurrentApp.Speak("启动后台线程"); Base.Start((channel) => { var result = channel.Object.GetState(""); if (result.Value == -1) { throw new Exception($"指纹中心当前处于 {result.ErrorCode} 状态({result.ErrorInfo})"); } channel.Started = true; channel.Object.EnableSendKey(false); }, null, (channel) => { var result = channel.Object.GetMessage(""); if (result.Value == -1) { Base.TriggerSetError(result, new SetErrorEventArgs { Error = result.ErrorInfo }); } else { Base.TriggerSetError(result, new SetErrorEventArgs { Error = null }); // 清除以前的报错 } if (result.Value != -1 && result.Message == null) { // 状态转向 ok,需要补充触发一次 if (_state != "ok") { Touched?.Invoke(result, new TouchedEventArgs { Message = result.Message, Quality = result.Quality, ErrorOccur = result.Value == -1, Result = result }); } // 没有消息的时候不用惊扰事件订阅者 _state = "ok"; } else { if (result.Value == -1) { _state = "error"; } else { _state = "ok"; } // 注: result.Value == -1 的时候,SetError 也触发了,Touched 也触发了。 // 如果应用已经挂接了 SetError 事件,建议 Touched 里面可以忽略 result.Value == -1 的情况 Touched?.Invoke(result, new TouchedEventArgs { Message = result.Message, Quality = result.Quality, ErrorOccur = result.Value == -1, Result = result }); } }, token); }
protected void EmitTouched() { Touched?.Invoke(this, EventArgs.Empty); }
public virtual void SetUpTouch(Touched upTouch) { this._upTouch = upTouch; }
public virtual void SetDragTouch(Touched dragTouch) { this._dragTouch = dragTouch; }
public virtual void SetAllTouch(Touched allTouch) { this._allTouch = allTouch; }
public void SendTouched() { Touched?.Invoke(this, EventArgs.Empty); }
protected override void Die() { //for (int i = 1; i < transform.childCount; i++) //Destroy(transform.GetChild(i).gameObject); for (int i = 0; i < turrets.Count; i++) { if (turrets[i].childCount > 0) { for (int j = 0; j < turrets[i].childCount; j++) { Destroy(turrets[i].GetChild(j).gameObject); if (side == Side.ENEMY) { GameManager.instance.iA.turretCount--; } } } } if (pumps.Count > 0) { for (int i = 0; i < pumps.Count; i++) { pumps[i].gameObject.SetActive(false); pumps[i].GetComponent <Pump>().enabled = true; if (side == Side.ENEMY) { GameManager.instance.iA.pumpCount--; } } } side = lastDamageSide; Touched touch = GetComponent <Touched>(); Color coloration = coloration = GameManager.instance.neutralColor; switch (side) { case Side.ALLY: if (touch != null) { touch.active = true; } coloration = GameManager.instance.allyColor; GameManager.instance.allies.Add(gameObject); break; case Side.ENEMY: if (touch != null) { touch.active = false; } coloration = GameManager.instance.enemyColor; break; case Side.NEUTRAL: if (touch != null) { touch.active = false; } coloration = GameManager.instance.neutralColor; break; } ChangeColor(coloration); curHealth = maxHealth; if (action != null) { action.Invoke(); } UpdateHealth(); }
public TouchedListener(Touched touched) { _touched = touched; }