Example #1
0
 void Awake()
 {
     //assign an instance of this gameobject if it hasn't been assigned before
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(this);
 }
Example #2
0
 void Awake()
 {
     stats = GetComponent <PlayerStats>();
     m_CurrVerticalSpeed   = m_VerticalMoveSpeed;
     m_CurrHorizontalSpeed = m_HorizontalMoveSpeed;
     m_Rigidbody           = GetComponent <Rigidbody2D>();
     m_SpriteRenderer      = GetComponent <SpriteRenderer>();
     m_PlayerScaler        = GetComponent <PlayerScaler>();
     m_PlayerDecorations   = GetComponent <PlayerDecorations>();
     shouldRotateInTowardTargetPosition = true;
     m_TouchPulseSprite = Resources.Load <TouchPulse>(Utility.PrefabFinder.PREFABS + "TouchPulseSprite");
     m_ShinyEffect      = GetComponentInChildren <_2dxFX_Shiny_Reflect>();
 }