// Use this for initialization void Start() { // physicsLogic = this.gameObject.GetComponent<PhysicsLogic> (); character = GameObject.Find("PlayerManager").GetComponent <Rigidbody2D>(); playerStatsLogic = this.gameObject.GetComponent <PlayerStatsLogic>(); animationLogic = this.gameObject.GetComponent <AnimationLogic>(); soundLogic = this.gameObject.GetComponent <SoundLogic>(); touch = GameObject.Find("TouchInterpter").GetComponent <TouchInterpeter>(); }
// Use this for initialization void Start() { //TODO: SET ASSETST // _BubblePowerUpIcon = Resources.Load("stupidL") as GameObject; missionLogic = this.gameObject.GetComponent <MissionLogic>(); playerStatsLogic = this.gameObject.GetComponent <PlayerStatsLogic>(); powerUPText = GameObject.Find("PowerUpText").GetComponent <Text>(); touch = GameObject.Find("TouchInterpter").GetComponent <TouchInterpeter>(); movmentLogic = this.gameObject.GetComponent <MovmentLogic>(); animationLogic = this.gameObject.GetComponent <AnimationLogic>(); character = GameObject.Find("PlayerManager"); _SuperhitPowerUpPrefab = Resources.Load("SuperHitPowerUp") as GameObject; BuildDictionary(); }