void Awake() { partyNoteParent = GameObject.Find("PartyNote").transform; enemyNoteParent = GameObject.Find("EnemyNote").transform; //それぞれの変数にオブジェクトを格納する //enemySliderのhpスクリプトを取得 notes = GameObject.Find("enemySlider"); hp = notes.GetComponent <hp>(); //CharaStatusスクリプトを取得 CharaStatus = GetComponent <Charastatus>(); //partyNoteのnoteスクリプトを取得 partyNote = GameObject.Find("PartyNote"); note = partyNote.GetComponent <note>(); //Frequencyスクリプト取得 noteFrequency = partyNote.GetComponent <NoteFrequency>(); //TouchHanteiスクリプト取得 touchHantei = GetComponent <TouchHantei>(); //enemyNoteのenemynoteスクリプトを取得 enemyNote = GameObject.Find("EnemyNote"); enemynote = enemyNote.GetComponent <enemynote>(); //ScenairoTextのScenarioTextスクリプトを取得 text = GameObject.Find("ScenarioText"); scenarioText = text.GetComponent <ScenarioText>(); //ScenarioCharaのScenarioCharaスクリプトを取得 chara = GameObject.Find("Image"); scenarioChara = chara.GetComponent <ScinarioChara>(); //BGMスタート audioSource = GetComponent <AudioSource>(); }
private void Start() { touchHantei = touch.GetComponent <TouchHantei>(); Time.timeScale = 1; stop = false; menuScreen.SetActive(false); }
private void Start() { tutorialFlag = Flag.description; text = scenarioText.GetComponent <ScenarioText>(); tutorialControler = GetComponent <TutorialControler>(); serectCircle = SerectCircle.GetComponent <SerectCircle>(); touchHantei = GetComponent <TouchHantei>(); Description(flags); note.datyoNote = false; note.tokageNote = false; note.momongaNote = false; note.kameNote = false; enemynote.enemyNote1 = false; enemynote.enemyNote2 = false; enemynote.enemyNote3 = false; }