public static int get_m_loopFxs(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, touchFx.m_luaExportHelper.m_loopFxs); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Dispose(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); touchFx.Dispose(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { TouchFx o = new TouchFx(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetLoopFxName(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); string loopFxName; LuaObject.checkType(l, 2, out loopFxName); touchFx.SetLoopFxName(loopFxName); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_loopFxs(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); GenericGraphic[] loopFxs; LuaObject.checkArray <GenericGraphic>(l, 2, out loopFxs); touchFx.m_luaExportHelper.m_loopFxs = loopFxs; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_touchStates(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); List <TouchFx.TouchState> touchStates; LuaObject.checkType <List <TouchFx.TouchState> >(l, 2, out touchStates); touchFx.m_luaExportHelper.m_touchStates = touchStates; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_fxPlayer(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); FxPlayer fxPlayer; LuaObject.checkType <FxPlayer>(l, 2, out fxPlayer); touchFx.m_luaExportHelper.m_fxPlayer = fxPlayer; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_graphicPool(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); GraphicPool graphicPool; LuaObject.checkType <GraphicPool>(l, 2, out graphicPool); touchFx.m_luaExportHelper.m_graphicPool = graphicPool; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_disableInputGameObject(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); GameObject disableInputGameObject; LuaObject.checkType <GameObject>(l, 2, out disableInputGameObject); touchFx.m_luaExportHelper.m_disableInputGameObject = disableInputGameObject; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_camera(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); Camera camera; LuaObject.checkType <Camera>(l, 2, out camera); touchFx.m_luaExportHelper.m_camera = camera; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_hitFxName(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); string hitFxName; LuaObject.checkType(l, 2, out hitFxName); touchFx.m_luaExportHelper.m_hitFxName = hitFxName; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Tick(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); float dt; LuaObject.checkType(l, 2, out dt); touchFx.Tick(dt); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetTouchFXParentActive(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); bool touchFXParentActive; LuaObject.checkType(l, 2, out touchFXParentActive); touchFx.SetTouchFXParentActive(touchFXParentActive); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int Init(IntPtr l) { int result; try { TouchFx touchFx = (TouchFx)LuaObject.checkSelf(l); GameObject parent; LuaObject.checkType <GameObject>(l, 2, out parent); Camera camera; LuaObject.checkType <Camera>(l, 3, out camera); touchFx.Init(parent, camera); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }