Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (touchAxisControl.IsTouching())
        {
            m_TargetXY = new Vector3(Mathf.Clamp(ship.localPosition.x + touchAxisControl.GetAxis("Horizontal"), -xRange, xRange),
                                     Mathf.Clamp(ship.localPosition.y + touchAxisControl.GetAxis("Vertical"), -yRange, yRange));
        }
        Vector2 lerpPos = Vector2.Lerp(new Vector2(ship.localPosition.x, ship.localPosition.y), m_TargetXY, snapSpeed);

        ship.localEulerAngles = new Vector3(Remap(ship.localPosition.y - m_TargetXY.y, -1, 1, -Mathf.Abs(pitchAndRollRange.x), Mathf.Abs(pitchAndRollRange.x)),
                                            ship.localEulerAngles.y,
                                            Remap(ship.localPosition.x - m_TargetXY.x, -1, 1, -Mathf.Abs(pitchAndRollRange.y), Mathf.Abs(pitchAndRollRange.y)));
        ship.localPosition = new Vector3(lerpPos.x, lerpPos.y, ship.localPosition.z);
    }
Example #2
0
    void Update()
    {
        if (m_TouchControl.IsTouching())
        {
            // Get the joystick value
            Vector3 val = Wrj.Utils.ToVector3(m_TouchControl.GetAxis());
            // The line/arrow position is inverted to point the direction the ball will be shot. It's doubled for improved visibility.
            Vector3 pos2 = transform.position + val * -2f;

            // Invert the force and save it globally so it's up-to-date upon untouch. Will be used as the basis of desired velocity.
            m_Force = -val;

            // Draw the indicator arrow
            m_Line.positionCount = 2;
            m_Line.SetPosition(0, transform.position);
            m_Line.SetPosition(1, pos2);
        }
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (touchAxisControl.IsTouching())
        {
            if (!m_bHasBeenTouching)
            {
                m_bHasBeenTouching = true;
                m_InitialXY        = new Vector2(ship.localPosition.x, ship.localPosition.y);
            }
            m_TargetXY = new Vector3(Mathf.Clamp(m_InitialXY.x + touchAxisControl.GetAxis("Horizontal") * xRange, -xRange, xRange),
                                     Mathf.Clamp(m_InitialXY.y + touchAxisControl.GetAxis("Vertical") * yRange, -yRange, yRange));
        }
        else
        {
            m_bHasBeenTouching = false;
        }
        Vector2 lerpPos = Vector2.Lerp(new Vector2(ship.localPosition.x, ship.localPosition.y), m_TargetXY, snapSpeed);

        ship.localEulerAngles = new Vector3(Remap(ship.localPosition.y - m_TargetXY.y, -yRange, yRange, -30, 30),
                                            ship.localEulerAngles.y,
                                            Remap(ship.localPosition.x - m_TargetXY.x, -xRange, xRange, -90, 90));
        ship.localPosition = new Vector3(lerpPos.x, lerpPos.y, ship.localPosition.z);
    }