private void Awake()
 {
     if (visibiliy == null)
     {
         visibiliy = this.GetComponent <TossingObject_Visibility>();
     }
     if (physics == null)
     {
         physics = this.GetComponent <TossingObject_Physics>();
     }
 }
Example #2
0
    // Collision Event From Manager
    public void OnCollisionWithOther(TossingObject_Physics _coll, float _dist)
    {
        Vector3 normal = this.transform.position - _coll.transform.position;

        normal.Normalize();

        _coll.AddForce(normal * Vector3.Dot(velocity, normal), 0);

        this.transform.position = _coll.transform.position + normal * _dist;
        velocity += Vector3.Reflect(velocity, normal) / mass;
    }