Example #1
0
    public void spawn()
    {
        if (spawnTimer <= 0)
        {
            track = Random.Range(0, 10);
            float uAngleD = track * 36;
            float speed   = Random.Range(minSpeed, maxSpeed);
            float vAngleD = initialAngle;


            GameObject product = ((TorusMover)factory.produce()).gameObject;


            GameObject go = Instantiate(product, new Vector3(0f, 0f, 0f), Quaternion.identity);
            TorusMover tm = go.GetComponent <TorusMover>();
            tm.uAngleD     = uAngleD;
            tm.speed       = speed;
            tm.vAngleD     = vAngleD;
            tm.torusRadius = torusRadius;
            tm.innerRadius = innerRadius;
            tm.killAngle   = killAngle;

            go.GetComponent <TorusMover>().kill += removeCollectible;
            collectibles.Add(go);

            spawnTimer = timeBetweenSpawns;
        }
        else
        {
            spawnTimer -= Time.deltaTime;
        }
    }
Example #2
0
    public void manualSpawn(float uAngleD, float vAngleD, int type)
    {
        float speed = Random.Range(minSpeed, maxSpeed);


        GameObject product = ((TorusMover)factory.produceManual(type)).gameObject;


        GameObject go = Instantiate(product, new Vector3(0f, 0f, 0f), Quaternion.identity);
        TorusMover tm = go.GetComponent <TorusMover>();

        tm.uAngleD     = uAngleD;
        tm.speed       = speed;
        tm.vAngleD     = vAngleD;
        tm.torusRadius = torusRadius;
        tm.innerRadius = innerRadius;
        tm.killAngle   = killAngle;
        tm.updateOffset();

        go.GetComponent <TorusMover>().kill += removeCollectible;
        collectibles.Add(go);
    }