Example #1
0
    public void changeshape()
    {
        UIchange();

        //Remove old item from display
        objectParameters[currentShape].SetActive(false);
        testRod.getRepresentation().SetActive(false);

        //Collect required information to put onto new item
        float temp1 = lengthBar.transform.GetChild(0).GetComponent <Slider>().value;
        int   temp2 = mat.GetComponent <Dropdown>().value;

        //get current item
        currentShape = selectedShape.GetComponent <Dropdown>().value;
        testRod      = testRods[currentShape].GetComponent <TortionRod>();
        testRod.changeSubmenu(submenu);
        submenu.value = 0;

        //Turn new item on
        objectParameters[currentShape].SetActive(true);
        testRod.getRepresentation().gameObject.SetActive(true);
        testRod.activesliders();

        //Correct for values to be transfered over
        lengthBar.transform.GetChild(0).GetComponent <Slider>().value = temp1;
        mat.GetComponent <Dropdown>().value = temp2;
        float d1 = dimentions.transform.GetChild(0).GetChild(0).GetComponent <Slider>().value;

        dimentions.transform.GetChild(1).GetChild(0).GetComponent <Slider>().value = d1;
        updateLength();
        updateMaterial();
        changeIn_submenu();
        updateShearStress();
        testRod.update();
    }
Example #2
0
    void Start()
    {
        currentShape    = 0;
        mat.value       = 0;
        currentMaterial = 0;
        /**/
        foreach (GameObject o in objectParameters)
        {
            o.SetActive(false);
        }
        objectParameters[currentShape].SetActive(true);


        /**/
        testRod = testRods[currentShape].GetComponent <TortionRod>();

        testRod.changeSubmenu(submenu);

        submenu.value = 0;

        /**/
        foreach (GameObject x in testRods)
        {
            // x.SetActive(false);

            //x.transform.localScale = new Vector3(1, 1, 1);
            x.GetComponent <TortionRod>().setdefaultSkin(materials[currentMaterial], 21);
            x.GetComponent <TortionRod>().reset();
        }

        defaultJointRotation = testRod.getRepresentation().transform.GetChild(0).GetChild(0).transform.rotation;

        /**/
        testRod.getRepresentation().SetActive(true);
        updateRod();
        controls.SetActive(true);
        chm.MoveCamera(stationCamera);
        chm.setOrthographic(true);
        chm.setOrthoSize(0.2f);
        //  chm.setOrthographic(false);
    }