void Start() { torchStatus = torchText.GetComponent <Text>(); torchBarSlider = torchBar.GetComponent <Slider>(); torchScript = torch.GetComponent <TorchLight>(); fill = barSlider.GetComponent <Image>(); }
void Start() { world = GameObject.Find("World"); player = world.GetComponent <World>().player; torch = world.GetComponent <World>().torch; fireplaceText = world.GetComponent <World>().fireplaceText; fireplaceTextBackimage = world.GetComponent <World>().fireplaceTextBackimage; fuel = fireplaceInitialFuel; luz = GetComponentInChildren <Light>(); playerVariables = world.GetComponent <PlayerVariableHolder>(); torch.SetActive(false); torchScript = torch.GetComponent <TorchLight>(); fireplaceStatus = fireplaceText.GetComponent <Text>(); pickupSound = world.GetComponent <AudioSource>(); }