public override void OnLoad() { textBoxTopValue.Text = TopValue.ToString(); IncreasingRadio.IsChecked = Increasing; DecreasingRadio.IsChecked = !Increasing; }
public string GetConfigString() { string overUnder = "above"; if (!Increasing) { overUnder = "below"; } return(string.Format("Index {0} goes {1} {2} dB", Index, overUnder, TopValue.ToString("0.###"))); }
// Start is called before the first frame update void Awake() { if (TopValueSingleton != null) { Destroy(this.gameObject); return; } TopValueSingleton = this; GameObject.DontDestroyOnLoad(this.gameObject); if (MapSize == 0) { MapSize = 4; } }
public override void OnLoad() { sensor = PhidgetManager.Get <TemperatureSensor>(false); sensor.Attach += sensor_Attach; sensor.Detach += sensor_Detach; sensor.TemperatureChange += sensor_TemperatureChange; textBoxTopValue.Text = TopValue.ToString(); IncreasingRadio.IsChecked = Increasing; DecreasingRadio.IsChecked = !Increasing; SetAttached(); CheckCanSave(); }
public string GetConfigString() { return(string.Format("Index {0}, between {1} and {2} cm", Index, TopValue.ToString("0.##"), BottomValue.ToString("0.##"))); }
public override void OnLoad() { textBoxTopValue.Text = TopValue.ToString(); textBoxBottomValue.Text = BottomValue.ToString(); }