public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        TopTracksScript topTracksScript = (TopTracksScript)target;

        if (GUILayout.Button("Load"))
        {
            Debug.Log("Loading Top Tracks");
            topTracksScript.EditorLoadTopTracks();
        }
    }
    // Use this for initialization
    void Start()
    {
        thisGameObject = transform.root.gameObject;
        meshRenderers  = thisGameObject.GetComponentsInChildren <MeshRenderer>();

        spotifyManager       = GameObject.Find("SpotifyManager");
        spotifyManagerScript = spotifyManager.GetComponent <Spotify>();

        topTracksScript = topTracksGameObject.GetComponent <TopTracksScript>();

        topArtistsScript = topArtistsGameObject.GetComponent <TopArtistsScript>();

        //   StartCoroutine(LoadUserRecommendations());
    }
Example #3
0
    void Start()
    {
        quickSaveSettings.SecurityMode = SecurityMode.None;
        Stopwatch sw = new Stopwatch();

        topTracksScript = topTracksGameObject.GetComponent <TopTracksScript>();
        ClearData();
        Load();
        sw.Start();
        topTracksScript.LoadTopTracksFromFilePNG();
        featuredPlaylistTabScript.LoadFeaturedPlaylistFromFilePNG();
        topArtistsScript.LoadTopArtistsFromFilePNG();
        newAlbumReleasesScript.LoadNewReleasesFromFilePNG();
        userPlaylists.LoadUserPlaylistsFromFilePNG();
        usersFollowedArtistsScript.LoadUserFollowedArtistsFromFilePNG();
        chartScript.LoadChartTracksFromFilePNG();
        sw.Stop();
        Debug.Log("Time taken to load top tracks: " + sw.Elapsed);
        Debug.Log("Loading from " + Application.persistentDataPath);
    }