public override void OnInspectorGUI() { DrawDefaultInspector(); TopTracksScript topTracksScript = (TopTracksScript)target; if (GUILayout.Button("Load")) { Debug.Log("Loading Top Tracks"); topTracksScript.EditorLoadTopTracks(); } }
// Use this for initialization void Start() { thisGameObject = transform.root.gameObject; meshRenderers = thisGameObject.GetComponentsInChildren <MeshRenderer>(); spotifyManager = GameObject.Find("SpotifyManager"); spotifyManagerScript = spotifyManager.GetComponent <Spotify>(); topTracksScript = topTracksGameObject.GetComponent <TopTracksScript>(); topArtistsScript = topArtistsGameObject.GetComponent <TopArtistsScript>(); // StartCoroutine(LoadUserRecommendations()); }
void Start() { quickSaveSettings.SecurityMode = SecurityMode.None; Stopwatch sw = new Stopwatch(); topTracksScript = topTracksGameObject.GetComponent <TopTracksScript>(); ClearData(); Load(); sw.Start(); topTracksScript.LoadTopTracksFromFilePNG(); featuredPlaylistTabScript.LoadFeaturedPlaylistFromFilePNG(); topArtistsScript.LoadTopArtistsFromFilePNG(); newAlbumReleasesScript.LoadNewReleasesFromFilePNG(); userPlaylists.LoadUserPlaylistsFromFilePNG(); usersFollowedArtistsScript.LoadUserFollowedArtistsFromFilePNG(); chartScript.LoadChartTracksFromFilePNG(); sw.Stop(); Debug.Log("Time taken to load top tracks: " + sw.Elapsed); Debug.Log("Loading from " + Application.persistentDataPath); }