// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) // clicked and released left button { int meshNumber = GetRayCastMeshNumber(); //found something correct SelectProvince(meshNumber); } if (Game.haveToStepSimulation || Game.haveToRunSimulation) { Game.stepSimulation(); if (topPanel.isActiveAndEnabled) { topPanel.refresh(); } if (popUnitPanel.isActiveAndEnabled) { popUnitPanel.refresh(); } if (populationPanel.isActiveAndEnabled) { populationPanel.refresh(); } if (tradeWindow.isActiveAndEnabled) { tradeWindow.Refresh(); } if (factoryPanel.isActiveAndEnabled) { factoryPanel.refresh(); } if (productionWindow.isActiveAndEnabled) { productionWindow.refresh(); } if (goodsPanel.isActiveAndEnabled) { goodsPanel.refresh(); } if (inventionsPanel.isActiveAndEnabled) { inventionsPanel.refresh(); } if (buildPanel.isActiveAndEnabled) { buildPanel.refresh(); } if (politicsPanel.isActiveAndEnabled) { politicsPanel.refresh(true); } if (financePanel.isActiveAndEnabled) { financePanel.refresh(); } } if (Game.haveToStepSimulation) { Game.haveToStepSimulation = false; } if (Game.selectedProvince != null) { provincePanel.UpdateProvinceWindow(Game.selectedProvince); } }