Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (canLeave && player.GetComponent <TopDownPlayer>() && Input.GetKeyUp(KeyCode.Space) && StateSaver.areas[(int)togo].name != null)
     {
         canLeave = false;
         StartCoroutine(player.GetComponent <TopDownPlayer>().blackout.FadeInBlack());
         GoToScene();
     }
 }