Example #1
0
        /*
         * /// <summary>
         * /// 全图功能
         * /// </summary>
         * private enum functionName
         * {
         *  BigmapRemoveMist,   //大地图去迷雾
         *  BigmapShowUnit,     //大地图显示单位
         *  BigmapShowInvisible,//大地图显示隐身
         *  BigmapAnalysisUnit, //大地图分辨幻象
         *  BigmapShowHierogram,//大地图显示神符
         *  SmallmapRemoveMist, //小地图去迷雾
         *  SmallmapShowUnit,   //小地图显示单位
         *  SmallmapShowInvisible//小地图显示隐身
         * // ShowEnemySign,     //显示敌军信号(取消)
         * // AllowBusiness      //允许交易(取消)
         * // ShowSkills         //显示技能(取消)
         * }
         * /// <summary>
         * /// 偏移信息
         * /// </summary>
         * public struct OffSet
         * {
         *  public uint MemAdd;
         *  public byte[] Data;
         *  public byte[] Data2;
         * }
         * private Dictionary<functionName, OffSet> DetialOffset;*/
        #endregion

        /// <summary>
        ///
        /// </summary>
        /// <param name="version">游戏版本</param>
        /// <param name="opionts">全图功能</param>
        public GameHack(AppVersion version, GameHelper gameHelper, bool[] opionts)
        {
            this.m_appVersion = version;
            this.m_gameHelper = gameHelper;
            GameHelper.ModuleInfo[] miArray = gameHelper.GetEntryPoint();
            m_mapHackOptions = new bool[opionts.Length];
            for (int i = 0; i < opionts.Length; i++)
            {
                m_mapHackOptions[i] = opionts[i];
            }
            foreach (GameHelper.ModuleInfo mi in miArray)
            {
                if (mi.ModuleName.ToString().LastIndexOf("Game.dll") > 0)
                {
                    m_modulePath    = mi.ModuleName.ToString();
                    m_moduleAddress = mi.Address.ToUInt64();
                    Open();
                    break;
                }
            }
        }
Example #2
0
        private void OpenMapHack()
        {
            string modulePath     = null;
            ulong  moudlueAddress = 0;

            GameHack.AppVersion gameVersion;
            while (true)
            {
                Process[] gameProcess = Process.GetProcessesByName("War3");
                Thread.Sleep(3000);
                if (gameProcess.Length == 1)
                {
                    // try
                    {
                        m_gH             = new Tools.Tools.GameHelper();
                        m_gH.ReadProcess = gameProcess[0];
                        GameHack gameHack;
                        Tools.Tools.GameHelper.ModuleInfo[] moduleInfos = m_gH.GetEntryPoint();
                        foreach (Tools.Tools.GameHelper.ModuleInfo mi in moduleInfos)
                        {
                            if (mi.ModuleName.ToString().LastIndexOf("Game.dll") > 0)
                            {
                                modulePath     = mi.ModuleName.ToString();
                                moudlueAddress = mi.Address.ToUInt64();
                            }
                        }
                        FileVersionInfo fvi = FileVersionInfo.GetVersionInfo(modulePath);
                        switch (fvi.FileVersion)
                        {
                        case "1, 20, 4, 6074": { gameVersion = GameHack.AppVersion.Ver_1_20E; gameHack = new GameHack(GameHack.AppVersion.Ver_1_20E, m_gH, m_mapHackOptions); break; }

                        case "1, 24, 1, 6374": { gameVersion = GameHack.AppVersion.Ver_1_24B; gameHack = new GameHack(GameHack.AppVersion.Ver_1_24B, m_gH, m_mapHackOptions); break; }

                        case "1, 24, 4, 6387": { gameVersion = GameHack.AppVersion.Ver_1_24E; gameHack = new GameHack(GameHack.AppVersion.Ver_1_24E, m_gH, m_mapHackOptions); break; }

                        case "1, 25, 1, 6397": { gameVersion = GameHack.AppVersion.Ver_1_25B; gameHack = new GameHack(GameHack.AppVersion.Ver_1_25B, m_gH, m_mapHackOptions); break; }

                        case "1, 26, 0, 6401": { gameVersion = GameHack.AppVersion.Ver_1_26B; gameHack = new GameHack(GameHack.AppVersion.Ver_1_26B, m_gH, m_mapHackOptions); break; }

                        default:
                        {
                            throw new Exception("Version not found!");
                        }
                        }

                        SoundPlayer openSoundPlayer = new SoundPlayer(Properties.Resources.RGodLike);
                        openSoundPlayer.Play();
                        Thread.Sleep(1000);
                        this.Invoke(new m_closeFormDelegate(CloseForm));
                        break;
                    }
                    // catch (Exception e)
                    //{
                    //MessageBox.Show(e.StackTrace);
                    //this.Invoke(new m_closeFormDelegate(CloseForm));
                    //this.Close();
                    //}
                }
                Thread.Sleep(1000);
            }
        }
Example #3
0
        private void button2_Click(object sender, EventArgs e)
        {
            Process battleClientTask = Process.GetProcessesByName("11Game")[0];

            if (battleClientTask == null)
            {
                MessageBox.Show("Task not found");
                return;
            }
            else
            {
                m_battleClientGH = new Tools.Tools.GameHelper();
                string name = null;
                byte[] bys  = Encoding.Unicode.GetBytes(textBox1.Text);
                foreach (byte b in bys)
                {
                    name += b.ToString() + " ";
                }
                Clipboard.SetText(name.Trim());
                if (bys.Length > 26)   //!=5
                {
                    textBox1.Text = "";
                    MessageBox.Show("长度太长");
                    return;
                }
                else
                {
                    name = textBox1.Text;
                    m_battleClientGH.ReadProcess = battleClientTask;
                    Tools.Tools.GameHelper.ModuleInfo[] moduleArray = m_battleClientGH.GetEntryPoint();
                    m_gameModuleAddress = (int)moduleArray[0].Address;

                    foreach (Tools.Tools.GameHelper.ModuleInfo mi in moduleArray)
                    {
                        if (mi.ModuleName.ToString().ToUpper().Contains("11SSO.DLL"))
                        {
                            two = (int)mi.Address;
                        }
                        if (mi.ModuleName.ToString().ToUpper().Contains("11SSO_TRD.DLL"))
                        {
                            three = (int)mi.Address;
                        }
                        if (mi.ModuleName.ToString().ToUpper().Contains("ASSOCKET.DLL"))
                        {
                            four = (int)mi.Address;
                        }
                    }
                    byte[] unicodeName = Encoding.Unicode.GetBytes(name);
                    BattleClientClearNameMemory();
                    for (int i = 0; i < BATTLECLIENTNAMEOFFSETLIST.Length; i++)
                    {
                        for (int j = 0; j < unicodeName.Length; j++)
                        {
                            m_battleClientGH.WriteByte(m_gameModuleAddress + BATTLECLIENTNAMEOFFSETLIST[i] + j, unicodeName[j]);
                        }
                    }

                    for (int i = 0; i < ISSO_OFFSETLIST.Length; i++)
                    {
                        for (int j = 0; j < unicodeName.Length; j++)
                        {
                            m_battleClientGH.WriteByte(two + BATTLECLIENTNAMEOFFSETLIST[i] + j, unicodeName[j]);
                        }
                    }
                    for (int i = 0; i < SSS_TRD_OFFSETLIST.Length; i++)
                    {
                        for (int j = 0; j < unicodeName.Length; j++)
                        {
                            m_battleClientGH.WriteByte(three + BATTLECLIENTNAMEOFFSETLIST[i] + j, unicodeName[j]);
                        }
                    }
                    for (int i = 0; i < ASSOCKET_OFFSETLIST.Length; i++)
                    {
                        for (int j = 0; j < unicodeName.Length; j++)
                        {
                            m_battleClientGH.WriteByte(four + BATTLECLIENTNAMEOFFSETLIST[i] + j, unicodeName[j]);
                        }
                    }
                    MessageBox.Show(" 修改完成");
                }
            }
        }
Example #4
0
        private void Open()
        {
            switch (this.m_appVersion)
            {
            case AppVersion.Ver_1_20E:
            {
                uint oldProctet;
                m_hProcess = m_gameHelper.OpenProcess((uint)m_gameHelper.ReadProcess.Id);
                m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x704000, Tools.Tools.PAGE_EXECUTE_READWRITE, out oldProctet);
                //1.小地图显示单位 2.大地图显示单位 3.分辨换线 4.显示神符 5.敌方信号 6.视野外点击
                if (m_mapHackOptions[0])
                {
                    //////////////////////////////////////////////////////显示单位
                    Patch(0x1491A8, @"\x00");
                    /////////////////////////////////////////////////////显示隐形
                    Patch(0x1494E0, @"\x33\xC0\x0F\x85");
                }
                if (m_mapHackOptions[1])
                {
                    ///////////////////////////////////////////////////大地图显示单位
                    Patch(0x2A0930, @"\xD2");
                    ///////////////////////////////////////////////////大地图显示隐形
                    Patch(0x17D4C2, @"\x90\x90");
                    Patch(0x17D4CC, @"\xEB\x00\xEB\x00\x75\x30");
                    /////////////////////////////////////////////////野外显血
                    Patch(0x166E5E, @"\x90\x90\x90\x90\x90\x90\x90\x90");
                    Patch(0x16FE0A, @"\x33\xC0\x90\x90");
                }
                if (m_mapHackOptions[2])
                {
                    ///////////////////////////////////////////////////////分辨幻影
                    Patch(0x1ACFFC, @"\x40\xC3");
                }
                if (m_mapHackOptions[3])
                {
                    ///////////////////////////////////////////////////////显示神符
                    Patch(0x2A07C5, @"\x49\x4B\x33\xDB\x33\xC9");
                }
                if (m_mapHackOptions[4])
                {
                    ////////////////////////////////////////////////////敌方信号
                    Patch(0x321CC4, @"\x39\xC0\x0F\x85");
                    Patch(0x321CD7, @"\x39\xC0\x75");
                }
                if (m_mapHackOptions[5])
                {
                    ////////////////////////////////////////////////视野外点选
                    Patch(0x1BD5A7, @"\x90\x90");
                    Patch(0x1BD5BB, @"\xEB");
                }
                #region 未实现部分

                /*
                 * ///////////////////////////////////////////////////大地图去除迷雾
                 *  Patch(0x406B53, @"\x90\x8B\x09");
                 * ///////////////////////////////////////////////////小地图去除迷雾
                 *  Patch(0x147C53, @"\xEC");
                 * //////////////////////////////////////////////////他人提示
                 *  Patch(0x124DDD, @"\x39\xC0\x0F\x85");
                 * /////////////////////////////////////////////////显示敌方头像
                 *  Patch(0x137BA5, @"\xE7\x7D");
                 *  Patch(0x137BAC, @"\x85\xA3\x02\x00\x00\xEB\xCE\x90\x90\x90\x90");
                 * //////////////////////////////////////////////////盟友头像
                 *  Patch(0x137BA5, @"\xE7\x7D");
                 *  Patch(0x137BB1, @"\xEB\xCE\x90\x90\x90\x90");
                 * //////////////////////////////////////////////资源面板
                 *  Patch(0x13EF03, @"\xEB");
                 * /////////////////////////////////////////////允许交易
                 *  Patch(0x127B3D, @"\x40\xB8\x64");
                 * //////////////////////////////////////////////显示技能
                 *  Patch(0x12DC1A, @"\x33");
                 *  Patch(0x12DC1B, @"\xC0");
                 *  Patch(0x12DC5A, @"\x33");
                 *  Patch(0x12DC5B, @"\xC0");
                 *  Patch(0x1BFABE, @"\xEB");
                 *  Patch(0x442CC0, @"\x90");
                 *  Patch(0x442CC1, @"\x40");
                 *  Patch(0x442CC2, @"\x30");
                 *  Patch(0x442CC3, @"\xC0");
                 *  Patch(0x442CC4, @"\x90");
                 *  Patch(0x442CC5, @"\x90");
                 *  Patch(0x443375, @"\x30");
                 *  Patch(0x443376, @"\xC0");
                 *  Patch(0x45A641, @"\x90");
                 *  Patch(0x45A642, @"\x90");
                 *  Patch(0x45A643, @"\x33");
                 *  Patch(0x45A644, @"\xC0");
                 *  Patch(0x45A645, @"\x90");
                 *  Patch(0x45A646, @"\x90");
                 *  Patch(0x45E79E, @"\x90");
                 *  Patch(0x45E79F, @"\x90");
                 *  Patch(0x45E7A0, @"\x33");
                 *  Patch(0x45E7A1, @"\xC0");
                 *  Patch(0x45E7A2, @"\x90");
                 *  Patch(0x45E7A3, @"\x90");
                 *  Patch(0x466527, @"\x90");
                 *  Patch(0x466528, @"\x90");
                 *  Patch(0x46B258, @"\x90");
                 *  Patch(0x46B259, @"\x33");
                 *  Patch(0x46B25A, @"\xC0");
                 *  Patch(0x46B25B, @"\x90");
                 *  Patch(0x46B25C, @"\x90");
                 *  Patch(0x46B25D, @"\x90");
                 *  Patch(0x4A11A0, @"\x33");
                 *  Patch(0x4A11A1, @"\xC0");
                 *  Patch(0x54C0BF, @"\x90");
                 *  Patch(0x54C0C0, @"\x33");
                 *  Patch(0x54C0C1, @"\xC0");
                 *  Patch(0x54C0C2, @"\x90");
                 *  Patch(0x54C0C3, @"\x90");
                 *  Patch(0x54C0C4, @"\x90");
                 *  Patch(0x5573FE, @"\x90");
                 *  Patch(0x5573FF, @"\x90");
                 *  Patch(0x557400, @"\x90");
                 *  Patch(0x557401, @"\x90");
                 *  Patch(0x557402, @"\x90");
                 *  Patch(0x557403, @"\x90");
                 *  Patch(0x55E15C, @"\x90");
                 *  Patch(0x55E15D, @"\x90");
                 * ///////////////////////////////////////////////资源条
                 *  Patch(0x150981, @"\xEB\x02");
                 *  Patch(0x1509FE, @"\xEB\x02");
                 *  Patch(0x151597, @"\xEB\x02");
                 *  Patch(0x151647, @"\xEB\x02");
                 *  Patch(0x151748, @"\xEB\x02");
                 *  Patch(0x1BED19, @"\xEB\x02");
                 *  Patch(0x314A9E, @"\xEB\x02");
                 *  Patch(0x21EAD4, @"\xEB");
                 *  Patch(0x21EAE8, @"\x03");
                 *
                 *
                 * /////////////////////////////////////////////////无限取消
                 * // Patch(0x23D60F, @"\xEB");
                 * // Patch(0x21EAD4, @"\x03");
                 * // Patch(0x21EAE8, @"\x03");
                 * */
                #endregion
                //////////////////////////////////////////////////过-MH
                Patch(0x2C5A7E, @"\x90\x90");
                /////////////////////////////////////////反-AH
                Patch(0x2C240C, @"\x3C\x4C\x74\x04\xB0\xFF\xEB\x04\xB0\xB0\x90\x90");
                Patch(0x2D34ED, @"\xE9\xB3\x00\x00\x00\x90");

                bool isOK = m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x704000, oldProctet, out oldProctet);
                m_gameHelper.CloseHandle(m_hProcess);
                break;
            }

            case AppVersion.Ver_1_24B:
            {
                uint oldProctet;
                m_hProcess = m_gameHelper.OpenProcess((uint)m_gameHelper.ReadProcess.Id);
                m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x87E000, Tools.Tools.PAGE_EXECUTE_READWRITE, out oldProctet);
                //1.小地图显示单位 2.大地图显示单位 3.分辨换线 4.显示神符 5.敌方信号 6.视野外点击
                if (m_mapHackOptions[0])
                {
                    /////////////////////////////////////////////////////小地图显示单位
                    Patch(0x361EAB, @"\x90\x90\x39\x5E\x10\x90\x90\xB8\x00\x00\x00\x00\xEB\x07");
                    ///////////////////////////////////////////////////////小地图显示隐形
                    Patch(0x361EBC, @"\x00");
                }
                if (m_mapHackOptions[1])
                {
                    ///////////////////////////////////////////////////////大地图显示单位
                    Patch(0x3A201D, @"\xEB");
                    ////////////////////////////////////////////////////////大地图显示隐形
                    Patch(0x3622D1, @"\x3B");
                    Patch(0x3622D4, @"\x85");
                    Patch(0x39A45B, @"\x90\x90\x90\x90\x90\x90");
                    Patch(0x39A46E, @"\x90\x90\x90\x90\x90\x90\x90\x90\x33\xC0\x40");
                }
                if (m_mapHackOptions[2])
                {
                    /////////////////////////////////////////////////////分辨幻影
                    Patch(0x28351C, @"\x40\xC3");
                }
                if (m_mapHackOptions[3])
                {
                    /////////////////////////////////////////////////////显示神符
                    Patch(0x4076CA, @"\x90\x90");
                    Patch(0x3A1F5B, @"\xEB");
                }
                if (m_mapHackOptions[4])
                {
                    //////////////////////////////////////////////////////敌方信号
                    Patch(0x43F956, @"\x3B");
                    Patch(0x43F959, @"\x85");
                    Patch(0x43F969, @"\x3B");
                    Patch(0x43F96C, @"\x85");
                }
                if (m_mapHackOptions[5])
                {
                    ////////////////////////////////////////////////////////视野外点击
                    Patch(0x285C4C, @"\x90\x90");
                    Patch(0x285C62, @"\xEB");
                }
                #region 未实现部分

                /*
                 * /////////////////////////////////////////////////////////////////////大地图去除迷雾
                 *  Patch(0x74D103, @"\xC6\x04\x3E\x01\x90\x46");
                 * ///////////////////////////////////////////////////////小地图去除迷雾
                 *  Patch(0x356FA5, @"\x90\x90");
                 *
                 * ////////////////////////////////////////////////////////他人提示
                 *  Patch(0x334529, @"\x39\xC0\x0F\x85");
                 * ///////////////////////////////////////////////////////敌人头像
                 *  Patch(0x371640, @"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x85\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");
                 * /////////////////////////////////////////////////////盟友头像
                 *  Patch(0x371640, @"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x84\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");
                 * //////////////////////////////////////////////////////资源面板
                 *  Patch(0x3604CA, @"\x90\x90");
                 * ///////////////////////////////////////////////////////允许交易
                 *  Patch(0x34E822, @"\xB8\xE0\x03\x00");
                 *  Patch(0x34E827, @"\x90");
                 *  Patch(0x34E82A, @"\xB8\x64\x90\x90");
                 *  Patch(0x34E82F, @"\x90");
                 * //////////////////////////////////////////////////////查看技能
                 *  Patch(0x28EC8E, @"\xEB");
                 *  Patch(0x20318C, @"\x90\x90\x90\x90\x90\x90");
                 *  Patch(0x34FD28, @"\x90\x90");
                 *  Patch(0x34FD66, @"\x90\x90\x90\x90");
                 *
                 * /////////////////////////////////////////////////////////////无限取消
                 * //  Patch(0x57B9FC, @"\xEB");
                 * //  Patch(0x5B2CC7, @"\x03");
                 * //  Patch(0x5B2CDB, @"\x03");
                 * */
                #endregion
                ////////////////////////////////////////////////////////过-MH
                Patch(0x3C8407, @"\xEB\x11");
                Patch(0x3C8427, @"\xEB\x11");
                //////////////////////////////////////////////////////////反-AH
                Patch(0x3C6E1C, @"\xB8\xFF\x00\x00\x00\xEB");
                Patch(0x3CC2F2, @"\xEB");
                GameHelper.ModuleInfo[] miArray = m_gameHelper.GetEntryPoint();
                //ClearNameMemory((long)miArray[0].Address + 0x194120);
                m_gameHelper.WriteMem((long)miArray[0].Address + 0x194120, AnalysisArrayData(ParseStrToHexStr("Turbu1ence")));
                bool isOK = m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x87E000, oldProctet, out oldProctet);
                m_gameHelper.CloseHandle(m_hProcess);
                break;
            }

            case AppVersion.Ver_1_24E:
            {
                uint oldProctet;
                m_hProcess = m_gameHelper.OpenProcess((uint)m_gameHelper.ReadProcess.Id);
                m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x87E000, Tools.Tools.PAGE_EXECUTE_READWRITE, out oldProctet);
                //1.小地图显示单位 2.大地图显示单位 3.分辨换线 4.显示神符 5.敌方信号 6.视野外点击
                if (m_mapHackOptions[0])
                {
                    /////////////////////////////////////////////小地图显示单位
                    Patch(0x361F7C, @"\x00");
                }
                if (m_mapHackOptions[1])
                {
                    ////////////////////////////大地图显示单位
                    Patch(0x39EBBC, @"\x75");
                    Patch(0x3A2030, @"\x90");
                    Patch(0x3A2031, @"\x90");
                    Patch(0x3A20DB, @"\x90");
                    //test  Patch(0x3A20DC, @"\x90");
                    ////////////////////////////////////////////////////////////////////////显示单位
                    //  Patch(0x356FFE,@"\90");
                    //  Patch(0x356FFF,@"\90");
                    //  Patch(0x357000,@"\90");
                    Patch(0x362391, @"\x3B");
                    Patch(0x362394, @"\x85");
                    Patch(0x39A51B, @"\x90");
                    Patch(0x39A51C, @"\x90");
                    Patch(0x39A51D, @"\x90");
                    Patch(0x39A51E, @"\x90");
                    Patch(0x39A51F, @"\x90");
                    Patch(0x39A520, @"\x90");
                    Patch(0x39A52E, @"\x90");
                    Patch(0x39A52F, @"\x90");
                    Patch(0x39A530, @"\x90");
                    Patch(0x39A531, @"\x90");
                    Patch(0x39A532, @"\x90");
                    Patch(0x39A533, @"\x90");
                    Patch(0x39A534, @"\x90");
                    Patch(0x39A535, @"\x90");
                    Patch(0x39A536, @"\x33");
                    Patch(0x39A537, @"\xC0");
                    Patch(0x39A538, @"\x40");

                    //显示道具
                    Patch(0x3A201B, @"\xEB");
                    Patch(0x40A864, @"\x90");
                    //test Patch(0x40A865, @"\x90");
                }
                if (m_mapHackOptions[2])
                {
                    ///////////////////////////////////////////分辨幻象
                    Patch(0x28357C, @"\x40");
                    Patch(0x28357D, @"\xC3");
                }
                if (m_mapHackOptions[3])
                {
                    //////////////////////////////////////////////显示cd
                    Patch(0x28ECFE, @"\xEB");
                    Patch(0x34FE26, @"\x90");
                    Patch(0x34FE27, @"\x90");
                    Patch(0x34FE28, @"\x90");
                    Patch(0x34FE29, @"\x90");
                }
                if (m_mapHackOptions[4])
                {
                    /////////////////////////////////////////////敌方信号
                    Patch(0x43F9A6, @"\x3B");
                    Patch(0x43F9A9, @"\x85");
                    Patch(0x43F9B9, @"\x3B");
                    Patch(0x43F9BC, @"\x85");
                }
                if (m_mapHackOptions[5])
                {
                    ///////////////////////////////////////////////视野外框选
                    Patch(0x285CBC, @"\x90");
                    Patch(0x285CBD, @"\x90");
                    Patch(0x285CD2, @"\xEB");
                }
                #region 未实现部分

                /*
                 * ////////////////////////////////////////////////////////////////////////大地图去除迷雾
                 *      Patch(0x74D1B9,@"\xB2\x00\x90\x90\x90\x90");
                 *  ////////////////////////////////////////////小地图 去除迷雾
                 *          Patch(0x357065,@"\x90\x90");
                 *  /////////////////////////////////////////////他人提示
                 *          Patch(0x3345E9,@"\x39\xC0\x0F\x85");
                 *  //////////////////////////////////////////////地方头像
                 *          Patch(0x371700,@"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x85\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");
                 *  /////////////////////////////////////盟友头像
                 *          Patch(0x371700,@"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x84\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");
                 *  //////////////////////////////////////显示资源
                 *  Patch(0x36058A,@"\x90");
                 *  Patch(0x36058B,@"\x90");
                 *  ///////////////////////////////////////////允许交易
                 *  Patch(0x34E8E2,@"\xB8");
                 *  Patch(0x34E8E3,@"\xC8");
                 *  Patch(0x34E8E4,@"\x00");
                 *  Patch(0x34E8E5,@"\x00");
                 *  Patch(0x34E8E7,@"\x90");
                 *  Patch(0x34E8EA,@"\xB8");
                 *  Patch(0x34E8EB,@"\x64");
                 *  Patch(0x34E8EC,@"\x00");
                 *  Patch(0x34E8ED,@"\x00");
                 *  Patch(0x34E8EF,@"\x90");
                 *  ///////////////////////////////////////////////显示技能
                 *  Patch(0x2031EC,@"\x90");
                 *  Patch(0x2031ED,@"\x90");
                 *  Patch(0x2031EE,@"\x90");
                 *  Patch(0x2031EF,@"\x90");
                 *  Patch(0x2031F0,@"\x90");
                 *  Patch(0x2031F1,@"\x90");
                 *  Patch(0x34FDE8,@"\x90");
                 *  Patch(0x34FDE9,@"\x90");
                 *  //////////////////////////////////////////////显示cd
                 *  Patch(0x28ECFE,@"\xEB");
                 *  Patch(0x34FE26,@"\x90");
                 *  Patch(0x34FE27,@"\x90");
                 *  Patch(0x34FE28,@"\x90");
                 *  Patch(0x34FE29,@"\x90");
                 *  //////////////////////////////////////////////////无限取消
                 *         // Patch(0x57BA7C,@"\xEB");
                 *         // Patch(0x5B2D77,@"\x03");
                 *         // Patch(0x5B2D8B,@"\x03");
                 * */
                #endregion
                /////////////////////////////////////////////////////过-MH
                Patch(0x3C84C7, @"\xEB\x11");
                Patch(0x3C84E7, @"\xEB\x11");
                ////////////////////////////////////////////////////反-AH
                Patch(0x3C6EDC, @"\xB8\xFF\x00\x00\x00\xEB");
                Patch(0x3CC3B2, @"\xEB");
                GameHelper.ModuleInfo[] miArray = m_gameHelper.GetEntryPoint();
                // ClearNameMemory((long)miArray[0].Address + 0x1984120);
                m_gameHelper.WriteMem((long)miArray[0].Address + 0x1984120, AnalysisArrayData(ParseStrToHexStr("Turbu1ence")));
                bool isOK = m_gameHelper.VirtualProtect(m_hProcess, (IntPtr)m_moduleAddress + 0x1000, 0x87E000, oldProctet, out oldProctet);
                m_gameHelper.CloseHandle(m_hProcess);
                break;
            }

            case AppVersion.Ver_1_25B:
            {
                break;
            }

            case AppVersion.Ver_1_26B:
            {
                break;
            }

            default:
            {
                throw new Exception("Version not found");
            }
            }
        }