public override bool Perform(GameObject agent) { if (_startTime == 0) { _startTime = Time.time; } if ((Time.time - _startTime) > workDuration) { // finished chopping BackpackComponent backpack = agent.GetComponent <BackpackComponent>(); backpack.numLogs += 1; _chopped = true; ToolComponent tool = backpack.tool.GetComponent <ToolComponent>(); tool.Use(0.34f); if (tool.IsDestroyed()) { Destroy(backpack.tool); backpack.tool = null; } } return(true); }
public override bool Perform(GameObject agent) { if (startTime == 0) { startTime = Time.time; } if (Time.time - startTime > workDuration) { // finished chopping BackpackComponent backpack = (BackpackComponent)agent.GetComponent(typeof(BackpackComponent)); backpack.numLogs += 1; chopped = true; ToolComponent tool = backpack.tool.GetComponent(typeof(ToolComponent)) as ToolComponent; tool.Use(0.34f); if (tool.Destroyed()) { Destroy(backpack.tool); backpack.tool = null; } } return(true); }