Example #1
0
    //currentPlaceableObject.transform.position = new Vector3(hitInfo.point.x, hitInfo.point.y + 0.5f, hitInfo.point.z);
    //currentPlaceableObject.transform.rotation = Quaternion.FromToRotation(Vector3.up, hitInfo.normal)



    private void ReleaseIfClicked()
    {
        if (Input.GetMouseButtonDown(0))
        {
            placeableObjectCollider.enabled = true;
            currentPlaceableObject          = null;
            toolBelt.DestroyCurrentItemSpecific(1);
        }
    }