private void Awake() { character = GetComponent <PlayerMovement>(); rgbd2d = GetComponent <Rigidbody2D>(); toolBarController = GetComponent <ToolBarController>(); animator = GetComponent <Animator>(); }
private GameObject inactivateButton;//记录未激活的按钮 void Awake() { objManager = GameObject.Find("ObjManager").GetComponent <ObjManager>(); toolBarController = objManager.toolBar.GetComponent <ToolBarController>(); }
private void Start() { objManager = GameObject.Find("ObjManager").GetComponent <ObjManager>(); toolBarController = objManager.toolBar.GetComponent <ToolBarController>(); }
private int CurrentKeyCode = -1; //当前武器的索引; void Awake() { Instance = this; }