Example #1
0
    // Update is called once per frame
    void Update()
    {
        Ray     ray      = Camera.main.ScreenPointToRay(Input.mousePosition);
        Vector3 rayPoint = ray.GetPoint(distance);

        rayPoint.z         = -7.4f;
        transform.position = rayPoint;

        if (Input.GetMouseButtonDown(0))
        {
            if (state == TongsState.Tongs_Open)
            {
                state = TongsState.Tongs_Closed;
            }
            else if (state == TongsState.Tongs_Closed)
            {
                state = TongsState.Tongs_Open;
            }
        }
    }
Example #2
0
    //private void OnCollisionExit(Collision collision)
    //{
    //    if (collision.gameObject.GetComponent<Crucible>())
    //    {
    //        if (state == TongsState.Tongs_Opening)
    //        {
    //            collision.gameObject.GetComponent<Crucible>().Drop();
    //        }
    //    }
    //}

    // Use this for initialization
    void Start()
    {
        state = TongsState.Tongs_Open;
        gameObject.transform.eulerAngles = new Vector3(0, 13.7f, 0);
    }