public AltitudeBox() { InitializeComponent(); altitudeTimer.Tick += new EventHandler(AltitudeTimerTick); altitudeTimer.Start(); Tolk.Load(); } // End constructor.
public VerticalSpeedBox() { InitializeComponent(); verticalSpeedTimer.Tick += new EventHandler(TimerTick); verticalSpeedTimer.Start(); Tolk.Load(); } // End constructor.
public HeadingBox() { InitializeComponent(); Tolk.Load(); headingTimer.Tick += new EventHandler(TimerTick); headingTimer.Start(); } // End constructor.
public MainWindow() { InitializeComponent(); //This odd event handler is needed because the TextBox control eats that spacebar, so we have to intercept an already-handled event. //this.Console.AddHandler(TextBox.KeyDownEvent, new KeyEventHandler(Console_KeyDown), true); this.Console.AddHandler(TextBox.PreviewKeyDownEvent, new KeyEventHandler(Console_KeyDown), true); Tolk.Load(); Tolk.TrySAPI(false); Tolk.DetectScreenReader(); Tolk.Speak("Bem-vindo ao terminal 3270!", true); Tolk.Speak("Pressione Alt + E para conectar, ou Alt + Q para sair."); }
public static void Init() { if (!loadedLibraries) { /* * Since the above DLLs are native, they need to be loaded manually from the _Lib directory since DLLImport and LoadLibrary in * Tolk.dll won't be able to find nvdaControllerClient64.dll inside the _Lib folder. */ foreach (var lib in libraries) { NativeLibraryHelper.LoadLibrary("_Lib/" + lib); } loadedLibraries = true; } if (!isLoaded) { Tolk.Load(); } isLoaded = Tolk.IsLoaded(); }
public static void Main() { Console.WriteLine("Tolk -- C# Console App Example"); Console.WriteLine("Initializing Tolk..."); Tolk.Load(); Console.WriteLine("Querying for the active screen reader driver..."); string name = Tolk.DetectScreenReader(); if (name != null) { Console.WriteLine("The active screen reader driver is: {0}", name); } else { Console.WriteLine("None of the supported screen readers is running"); } if (Tolk.HasSpeech()) { Console.WriteLine("This screen reader driver supports speech"); } if (Tolk.HasBraille()) { Console.WriteLine("This screen reader driver supports braille"); } Console.WriteLine("Let's output some text..."); if (!Tolk.Output("Hello, World!")) { Console.WriteLine("Failed to output text"); } Console.WriteLine("Finalizing Tolk..."); Tolk.Unload(); Console.WriteLine("Done!"); }
static void Main(string[] args) { Tolk.TrySAPI(true); Tolk.Load(); //Console.WriteLine("Querying for the active screen reader driver..."); //string name = Tolk.DetectScreenReader(); //if (name != null) { // Console.WriteLine("The active screen reader driver is: {0}", name); //} //else { // Console.WriteLine("None of the supported screen readers is running"); //} //if (Tolk.HasSpeech()) { // Console.WriteLine("This screen reader driver supports speech"); //} //if (Tolk.HasBraille()) { // Console.WriteLine("This screen reader driver supports braille"); //} //Console.WriteLine("Let's output some text..."); //if (!Tolk.Output("Hello, World!")) { // Console.WriteLine("Failed to output text"); //} //Console.WriteLine("Finalizing Tolk..."); //Tolk.Unload(); //Console.WriteLine("Done!"); var G = new AtlasWarriorsGame.Game(); bool quit = false; displayMode = DisplayMode.ROOM; bool skipDraw = false; while (!quit) { // If not skipping draw, draw map. If so - reset skipDraw to draw map next time. if (!skipDraw) { if (displayMode != DisplayMode.REFRESH_ONLY) { DrawMap(G.CurrentDungeon); } } else { skipDraw = false; } Console.Write($"\nHP {G.Player.CurrentHealth} ({G.Player.MaxHealth})"); Console.Write("\n>"); var input = Console.ReadKey(); switch (input.Key) { case ConsoleKey.H: case ConsoleKey.LeftArrow: case ConsoleKey.NumPad4: G.Player.NextMove = Player.Instruction.MOVE_W; break; case ConsoleKey.K: case ConsoleKey.UpArrow: case ConsoleKey.NumPad8: G.Player.NextMove = Player.Instruction.MOVE_N; break; case ConsoleKey.L: case ConsoleKey.RightArrow: case ConsoleKey.NumPad6: G.Player.NextMove = Player.Instruction.MOVE_E; break; case ConsoleKey.J: case ConsoleKey.DownArrow: case ConsoleKey.NumPad2: G.Player.NextMove = Player.Instruction.MOVE_S; break; case ConsoleKey.Y: case ConsoleKey.NumPad7: G.Player.NextMove = Player.Instruction.MOVE_NW; break; case ConsoleKey.U: case ConsoleKey.NumPad9: G.Player.NextMove = Player.Instruction.MOVE_NE; break; case ConsoleKey.B: case ConsoleKey.NumPad1: G.Player.NextMove = Player.Instruction.MOVE_SW; break; case ConsoleKey.N: case ConsoleKey.NumPad3: G.Player.NextMove = Player.Instruction.MOVE_SE; break; // Non move options // Refresh screen case ConsoleKey.Spacebar: DrawMap(G.CurrentDungeon, true); skipDraw = true; break; // Change draw mode - F1, F2, F3 case ConsoleKey.F1: displayMode = DisplayMode.ALL; Console.Write("Display mode set to show all"); break; case ConsoleKey.F2: displayMode = DisplayMode.ROOM; Console.Write("Display mode set to show current visible area only"); break; case ConsoleKey.F3: displayMode = DisplayMode.REFRESH_ONLY; Console.Write("Display mode set to only show on refresh (Space)"); break; } G.DoTurn(); } }
public VerticalSpeedBox() { InitializeComponent(); Tolk.Load(); } // End constructor.
internal static void StartLoopEx(formMain.MainDialogResult result) { Program.Sounds.Initialize(Program.CurrentHost, Interface.CurrentOptions.SoundRange); Tolk.Load(); string name = Tolk.DetectScreenReader(); if (!string.IsNullOrEmpty(name)) { Interface.CurrentOptions.ScreenReaderAvailable = true; Program.FileSystem.AppendToLogFile("Supported screen reader driver " + name + " initialised."); } else { Program.FileSystem.AppendToLogFile("No supported screen reader found."); } //Process extra command line arguments supplied if (result.InitialStation != null) { //We have supplied a station name or index to the loader Program.CurrentRoute.InitialStationName = result.InitialStation; } if (result.StartTime != default(double)) { Program.CurrentRoute.InitialStationTime = result.StartTime; } Game.InitialAIDriver = result.AIDriver; Game.InitialReversedConsist = result.ReverseConsist; if (result.FullScreen) { Interface.CurrentOptions.FullscreenMode = true; } if (result.Width != default(double) && result.Height != default(double)) { if (Interface.CurrentOptions.FullscreenMode) { Interface.CurrentOptions.FullscreenWidth = result.Width; Interface.CurrentOptions.FullscreenHeight = result.Height; } else { Interface.CurrentOptions.WindowWidth = result.Width; Interface.CurrentOptions.WindowHeight = result.Height; } } if (Interface.CurrentOptions.IsUseNewRenderer) { Program.FileSystem.AppendToLogFile("Using openGL 3.0 (new) renderer"); } else { Program.FileSystem.AppendToLogFile("Using openGL 1.2 (old) renderer"); } if (Interface.CurrentOptions.FullscreenMode) { Program.FileSystem.AppendToLogFile("Initialising full-screen game window of size " + Interface.CurrentOptions.FullscreenWidth + " x " + Interface.CurrentOptions.FullscreenHeight); } else { Program.FileSystem.AppendToLogFile("Initialising game window of size " + Interface.CurrentOptions.WindowWidth + " x " + Interface.CurrentOptions.WindowHeight); } Screen.Initialize(); currentResult = result; Program.currentGameWindow.Closing += OpenTKQuit; Program.currentGameWindow.Run(); }
public AltitudeBox() { InitializeComponent(); Tolk.Load(); } // End constructor.
public HeadingBox() { InitializeComponent(); Tolk.Load(); } // End constructor.
private void TalkString(string text) { Tolk.Load(); Tolk.Output(text, true); Tolk.Unload(); }
static void Main(string[] args) { Tolk.TrySAPI(true); Tolk.Load(); string introText = @"Atlas Warriors - Screen Reader Edition Lachlan Kingsford Welcome to Atlas Warriors. This screen reader edition provides screen-reader specific functionality: F1: Screen mode - whole map F2: Screen mode - current room only F3: Screen mode - no refresh Space: Draw whole screen Move with Vim keys, arrows or numeric keypad. Push any key to continue"; Console.WriteLine(introText); Tolk.Output(introText); Console.ReadKey(); var G = new AtlasWarriorsGame.Game(); bool quit = false; displayMode = DisplayMode.ROOM; bool skipDraw = false; while (!quit) { // Interrupt reader at start of turn Tolk.Output("", true); // If not skipping draw, draw map. If so - reset skipDraw to draw map next time. if (!skipDraw) { if (displayMode != DisplayMode.REFRESH_ONLY) { DrawMap(G.CurrentDungeon); } } else { skipDraw = false; } Console.Write($"\nHP {G.Player.CurrentHealth} ({G.Player.MaxHealth})"); Tolk.Output($"{G.Player.CurrentHealth} of {G.Player.MaxHealth}"); Console.Write("\n>"); var input = Console.ReadKey(); switch (input.Key) { case ConsoleKey.H: case ConsoleKey.LeftArrow: case ConsoleKey.NumPad4: G.Player.NextMove = Player.Instruction.MOVE_W; break; case ConsoleKey.K: case ConsoleKey.UpArrow: case ConsoleKey.NumPad8: G.Player.NextMove = Player.Instruction.MOVE_N; break; case ConsoleKey.L: case ConsoleKey.RightArrow: case ConsoleKey.NumPad6: G.Player.NextMove = Player.Instruction.MOVE_E; break; case ConsoleKey.J: case ConsoleKey.DownArrow: case ConsoleKey.NumPad2: G.Player.NextMove = Player.Instruction.MOVE_S; break; case ConsoleKey.Y: case ConsoleKey.NumPad7: G.Player.NextMove = Player.Instruction.MOVE_NW; break; case ConsoleKey.U: case ConsoleKey.NumPad9: G.Player.NextMove = Player.Instruction.MOVE_NE; break; case ConsoleKey.B: case ConsoleKey.NumPad1: G.Player.NextMove = Player.Instruction.MOVE_SW; break; case ConsoleKey.N: case ConsoleKey.NumPad3: G.Player.NextMove = Player.Instruction.MOVE_SE; break; // Non move options // Refresh screen case ConsoleKey.Spacebar: DrawMap(G.CurrentDungeon, true); skipDraw = true; break; // Change draw mode - F1, F2, F3 case ConsoleKey.F1: displayMode = DisplayMode.ALL; Console.Write("Display mode set to show all"); break; case ConsoleKey.F2: displayMode = DisplayMode.ROOM; Console.Write("Display mode set to show current visible area only"); break; case ConsoleKey.F3: displayMode = DisplayMode.REFRESH_ONLY; Console.Write("Display mode set to only show on refresh (Space)"); break; } G.DoTurn(); if (G.GameOver) { Console.WriteLine(G.EndGameTitle); Tolk.Output(G.EndGameTitle, true); Console.WriteLine(G.EndGameText); Tolk.Output(G.EndGameText, false); Console.WriteLine("(Press any key to quit)"); Tolk.Output("Press any key to quit"); Console.ReadKey(); quit = true; } } }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Tolk.Load(); base.Initialize(); }