public void production_api_host_is_selected_on_use_replay_when_access_to_integration_does_not_work() { var publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectIntegration() .SetDefaultLanguage(TestData.Culture) .Build(); var bookmakerProviderMock = new Mock <BookmakerDetailsProvider>("bookmakerDetailsUriFormat", new TestDataFetcher(), new Deserializer <bookmaker_details>(), new BookmakerDetailsMapperFactory()); var integrationUrl = publicConfig.UseApiSsl ? "https://" + SdkInfo.IntegrationApiHost : "http://" + SdkInfo.IntegrationApiHost; bookmakerProviderMock.Setup(x => x.GetData(integrationUrl)).Throws(new CommunicationException("Exception message", integrationUrl, null)); var prodUrl = publicConfig.UseApiSsl ? "https://" + SdkInfo.ProductionApiHost : "http://" + SdkInfo.ProductionApiHost; bookmakerProviderMock.Setup(x => x.GetData(prodUrl)).Returns(TestConfigurationInternal.GetBookmakerDetails()); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, bookmakerProviderMock.Object); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkInfo.ProductionApiHost, internalConfig.ApiHost); }
public void host_has_correct_value() { var builder = new TokenSetter(new TestSectionProvider(_testSection)).SetAccessTokenFromConfigFile(); var publicConfig = builder.SelectIntegration().SetDefaultLanguage(TestData.Culture).Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(publicConfig.Host, internalConfig.Host); publicConfig = builder.SelectIntegration().SetDefaultLanguage(TestData.Culture).Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); Assert.AreEqual(publicConfig.Host, internalConfig.Host); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkInfo.ReplayHost, internalConfig.Host); publicConfig = builder.SelectProduction().SetDefaultLanguage(TestData.Culture).Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(publicConfig.Host, internalConfig.Host); publicConfig = builder.SelectReplay().SetDefaultLanguage(TestData.Culture).Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(SdkInfo.ReplayHost, internalConfig.Host); publicConfig = builder.SelectIntegration().SetDefaultLanguage(TestData.Culture).Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(publicConfig.Host, internalConfig.Host); }
public void virtual_host_has_correct_value() { var publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectIntegration() .SetDefaultLanguage(TestData.Culture) .Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(TestConfigurationInternal.GetBookmakerDetails().VirtualHost, internalConfig.VirtualHost); publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectCustom() .SetVirtualHost("virtual_host") .SetDefaultLanguage(TestData.Culture) .SetMessagingHost(_testSection.Host) .SetApiHost(_testSection.ApiHost) .Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(publicConfig.VirtualHost, internalConfig.VirtualHost); }
public void exception_is_if_api_config_is_loaded_more_than_once() { var publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectIntegration() .Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); internalConfig.Load(); }
public void exception_is_thrown_if_replay_is_enabled_once_api_config_is_loaded() { var publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectIntegration() .Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); internalConfig.EnableReplayServer(); }
public static TestConfigurationInternal GetConfig(IOddsFeedConfiguration publicConfig = null, BookmakerDetailsDTO dto = null) { var configBuilder = new TokenSetter(new TestSectionProvider(TestSection.DefaultSection)) .SetAccessTokenFromConfigFile() .SelectIntegration() .LoadFromConfigFile() .SetInactivitySeconds(30) .SetSupportedLanguages(new[] { TestData.Culture }); var config = configBuilder.Build(); return(new TestConfigurationInternal(publicConfig ?? config, dto ?? GetBookmakerDetails())); }
public void environment_has_correct_value() { var publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectIntegration() .SetDefaultLanguage(TestData.Culture) .Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); Assert.AreEqual(publicConfig.Environment, internalConfig.Environment); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkEnvironment.Replay, internalConfig.Environment); publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectProduction() .SetDefaultLanguage(TestData.Culture) .Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); Assert.AreEqual(publicConfig.Environment, internalConfig.Environment); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkEnvironment.Replay, internalConfig.Environment); publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectReplay() .SetDefaultLanguage(TestData.Culture) .Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); Assert.AreEqual(publicConfig.Environment, internalConfig.Environment); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkEnvironment.Replay, internalConfig.Environment); publicConfig = new TokenSetter(new TestSectionProvider(null)) .SetAccessToken(TestData.AccessToken) .SelectCustom() .SetDefaultLanguage(TestData.Culture) .SetMessagingHost(_testSection.Host) .SetApiHost(_testSection.ApiHost) .Build(); internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); Assert.AreEqual(publicConfig.Environment, internalConfig.Environment); internalConfig.EnableReplayServer(); internalConfig.Load(); Assert.AreEqual(SdkEnvironment.Replay, internalConfig.Environment); }
public void values_forwarded_from_public_config_have_correct_values() { var publicConfig = new TokenSetter(new TestSectionProvider(_testSection)) .SetAccessTokenFromConfigFile() .SelectCustom() .LoadFromConfigFile() .Build(); var internalConfig = new OddsFeedConfigurationInternal(publicConfig, _defaultBookmakerDetailsProvider); internalConfig.Load(); Assert.AreEqual(publicConfig.AccessToken, internalConfig.AccessToken); Assert.AreEqual(publicConfig.InactivitySeconds, internalConfig.InactivitySeconds); Assert.AreEqual(publicConfig.DefaultLocale, internalConfig.DefaultLocale); Assert.IsTrue(publicConfig.Locales.SequenceEqual(internalConfig.Locales)); if (publicConfig.DisabledProducers == null) { Assert.IsNull(internalConfig.DisabledProducers); } else { Assert.IsTrue(publicConfig.DisabledProducers.SequenceEqual(internalConfig.DisabledProducers)); } Assert.AreEqual(publicConfig.MaxRecoveryTime, internalConfig.MaxRecoveryTime); Assert.AreEqual(publicConfig.NodeId, internalConfig.NodeId); // Environment is tested separately Assert.AreEqual(publicConfig.ExceptionHandlingStrategy, internalConfig.ExceptionHandlingStrategy); // Host is tested separately // VirtualHost is tested separately Assert.AreEqual(publicConfig.Username, internalConfig.Username); Assert.AreEqual(publicConfig.Password, internalConfig.Password); Assert.AreEqual(publicConfig.Port, internalConfig.Port); Assert.AreEqual(publicConfig.UseSsl, internalConfig.UseSsl); // ApiHost is tested separately Assert.AreEqual(publicConfig.UseApiSsl, internalConfig.UseApiSsl); Assert.AreEqual(internalConfig.UseApiSsl ? "https://" + internalConfig.ApiHost : "http://" + internalConfig.ApiHost, internalConfig.ApiBaseUri); Assert.AreEqual("stgapi.betradar.com/v1/replay", internalConfig.ReplayApiHost); }
private void setPrefs() { //set gameMode, whiteplayer, and blackplayer variables based on input from character select screen int player1character = PlayerPrefs.GetInt("Player1Character"); int player2character = PlayerPrefs.GetInt("Player2Character"); int gameIndex = SceneManager.GetActiveScene().buildIndex; if (gameIndex == 6) { gameMode = PlayerType.Local; //set the player2 character player2character = PlayerPrefs.GetInt("Player2Character"); } else if (gameIndex == 7) { gameMode = PlayerType.Network; //more in another function because need the game core by then } else if (gameIndex == 8) { gameMode = PlayerType.AI; //pick a random character for the AI int aiCharacter = Random.Range(0, 2); while (aiCharacter == player1character) { //so ai and player will not be same character aiCharacter = Random.Range(0, 2); } player2character = aiCharacter; if (PlayerPrefs.GetInt("difficulty", 0) == 1) { _isHardMode = true; } else { _isHardMode = false; } } int player1white = PlayerPrefs.GetInt("player1", 0); if (player1white == 0) { //player1 is white whitePlayer = PlayerType.Local; blackPlayer = gameMode; //blackCam.enabled = false; //Camera.main.enabled = true; SetNotations(true); whiteCharacter = player1character; blackCharacter = player2character; isPlayer1White = true; } else if (player1white != 0 && gameMode != PlayerType.Local) { //player1 is black blackPlayer = PlayerType.Local; whitePlayer = gameMode; blackCam.enabled = true; Camera.main.enabled = false; SetNotations(false); blackCharacter = player1character; whiteCharacter = player2character; isPlayer1White = false; } //set the player portraits setCharacterImage(1, player1character); setCharacterImage(2, player2character); gameMode = whitePlayer; //testfirst(); //set the tokens TokenSetter tokenScript = GetComponent <TokenSetter>(); tokenScript.SetTokens(player1white, player1character, player2character); //set the character for the emotes player1emote.SetCharacter(player1character, true); player2emote.SetCharacter(player2character, false); //set the log's characters log.SetCharacters(whiteCharacter, blackCharacter); }