public void accept() { if (tokenCounter.getTokenCount() >= tokenCount) { tokenCounter.substractTokens(tokenCount); guiComponent.SetActive(false); animator.Play(animationA); } }
void Awake() { if (GetComponent <AdShower>() != null) { GetComponent <AdShower>().showAd(); } if (deathGUI != null) { Destroy(deathGUI); } //Star Monitor if (!isTraining) { if (time.isInTime()) { timeStar.sprite = successStar; PlayerPrefs.SetInt("timeJ" + levelNumber, 1); } else { timeStar.sprite = failStar; } if (luggageCount.isFull()) { luggageStar.sprite = successStar; PlayerPrefs.SetInt("luggageJ" + levelNumber, 1); } else { luggageStar.sprite = failStar; } if (tokenCount.isFull()) { coinStar.sprite = successStar; PlayerPrefs.SetInt("tokenJ" + levelNumber, 1); } else { coinStar.sprite = failStar; } } else { luggageStar.sprite = successStar; PlayerPrefs.SetInt("training" + levelNumber, 1); } //Tokens Add PlayerPrefs.SetInt("TotalTokens", tokenCount.totalTokenCount); //Data Transfer //Time TimeSpan timeSpan; timeSpan = TimeSpan.FromSeconds(time.targetTime); totalTime.text = string.Format("{0}:{1:00}", (int)timeSpan.TotalMinutes, timeSpan.Seconds); //Luggage currentLuggage.text = luggageCount.getLuggageCount() + ""; totalLuggage.text = luggageCount.luggage.Length + ""; //Tokens currentCoins.text = tokenCount.getTokenCount() + ""; totalCoins.text = tokenCount.totalTokenCount + ""; //Set the training gui so that the only star available is shown via player prefs so that the player can view progress }