Example #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            if (this.job.targetA.HasThing)
            {
                // ターゲットがThing=水アイテムを摂取する場合
                // 水が使用不可能になったらFail
                ToilFailConditions.FailOnDestroyedNullOrForbidden <JobDriver_DrinkWater>(this, WaterIndex);

                // 水を取得
                if (this.drinkingFromInventory)
                {
                    // 所持品から取り出す
                    yield return(Toils_Mizu.StartCarryFromInventory(WaterIndex));
                }
                else
                {
                    // 水の場所まで行く
                    yield return(Toils_Goto.Goto(WaterIndex, PathEndMode.OnCell));

                    // 水を拾う
                    yield return(Toils_Ingest.PickupIngestible(WaterIndex, this.pawn));
                }

                // 飲む場所を決めてそこへ移動
                yield return(Toils_Mizu.StartPathToDrinkSpot(WaterIndex));

                // 水を摂取
                yield return(Toils_Mizu.Drink(WaterIndex));

                // 水の摂取終了(心情、水分、アイテム個数の処理)
                yield return(Toils_Mizu.FinishDrink(WaterIndex));

                if (this.drinkingFromInventory && !this.TargetA.ThingDestroyed)
                {
                    // 所持品から取り出した&まだ残っている場合は所持品に戻す
                    yield return(Toils_Mizu.AddCarriedThingToInventory());
                }
            }
            else
            {
                // ターゲットがThingではない=水アイテムを摂取しない場合=水地形を利用する場合

                // 選んだ水地形が使用不可能or到達不可能になったらFail
                ToilFailConditions.FailOn <JobDriver_DrinkWater>(this, () =>
                {
                    return(this.job.targetA.Cell.IsForbidden(pawn) || !pawn.CanReach(this.job.targetA.Cell, PathEndMode.ClosestTouch, Danger.Deadly));
                });

                // 水地形まで移動
                yield return(Toils_Goto.GotoCell(WaterIndex, PathEndMode.OnCell));

                // 水地形から水分を摂取
                yield return(Toils_Mizu.DrinkTerrain(WaterIndex, BaseDrinkTicksFromTerrain));

                // 終了
                //yield return Toils_Mizu.FinishDrinkTerrain(WaterIndex);
            }
        }
        // Token: 0x06000030 RID: 48 RVA: 0x00002C83 File Offset: 0x00000E83
        protected override IEnumerable <Toil> MakeNewToils()
        {
            CompUniversalFermenter comp = ThingCompUtility.TryGetComp <CompUniversalFermenter>(this.Fermenter);

            ToilFailConditions.FailOn <JobDriver_TakeProductOutOfUniversalFermenter>(this, () => !comp.Fermented);
            ToilFailConditions.FailOnDestroyedNullOrForbidden <JobDriver_TakeProductOutOfUniversalFermenter>(this, (TargetIndex)1);
            yield return(Toils_Reserve.Reserve((TargetIndex)1, 1, -1, null));

            yield return(Toils_Goto.GotoThing((TargetIndex)1, (PathEndMode)3));

            yield return(ToilEffects.WithProgressBarToilDelay(ToilFailConditions.FailOnDestroyedNullOrForbidden <Toil>(Toils_General.Wait(200, 0), (TargetIndex)1), (TargetIndex)1, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate()
                {
                    Thing thing = comp.TakeOutProduct();
                    GenPlace.TryPlaceThing(thing, this.pawn.Position, this.Map, (ThingPlaceMode)1, null, null);
                    StoragePriority storagePriority = StoreUtility.CurrentStoragePriorityOf(thing);
                    IntVec3 intVec;
                    if (StoreUtility.TryFindBestBetterStoreCellFor(thing, this.pawn, this.Map, storagePriority, this.pawn.Faction, out intVec, true))
                    {
                        this.job.SetTarget((TargetIndex)2, thing);
                        this.job.count = thing.stackCount;
                        this.job.SetTarget((TargetIndex)3, intVec);
                        return;
                    }
                    this.EndJobWith((JobCondition)3);
                },
                defaultCompleteMode = (ToilCompleteMode)1
            });

            yield return(Toils_Reserve.Reserve((TargetIndex)2, 1, -1, null));

            yield return(Toils_Reserve.Reserve((TargetIndex)3, 1, -1, null));

            yield return(Toils_Goto.GotoThing((TargetIndex)2, (PathEndMode)3));

            yield return(Toils_Haul.StartCarryThing((TargetIndex)2, false, false, false));

            Toil carry = Toils_Haul.CarryHauledThingToCell((TargetIndex)3);

            yield return(carry);

            yield return(Toils_Haul.PlaceHauledThingInCell((TargetIndex)3, carry, true));

            yield break;
        }
Example #3
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            // 水が使用不可能になったらFail
            ToilFailConditions.FailOnDestroyedNullOrForbidden <JobDriver_WaterDeliver>(this, WaterIndex);

            if (!this.pawn.CanReserveAndReach(this.TargetA, PathEndMode.Touch, Danger.Deadly, 1, this.job.count))
            {
                // 水を予約できなかったら終了
                this.pawn.jobs.EndCurrentJob(JobCondition.Incompletable);
                yield break;
            }

            // 予約する
            if (!this.pawn.Map.reservationManager.ReservedBy(this.TargetA.Thing, pawn))
            {
                yield return(Toils_Reserve.Reserve(WaterIndex, 1, this.job.count, null));
            }

            if (this.drinkingFromInventory)
            {
                // 水を持ち物から取り出す
                yield return(Toils_Mizu.StartCarryFromInventory(WaterIndex));
            }
            else
            {
                // 水の場所まで行く
                yield return(Toils_Goto.Goto(WaterIndex, PathEndMode.OnCell));

                // 水を拾う
                yield return(Toils_Ingest.PickupIngestible(WaterIndex, this.pawn));
            }

            // スポットまで移動する
            yield return(Toils_Goto.GotoCell(this.TargetC.Cell, PathEndMode.OnCell));

            // 置いて囚人に予約させる
            yield return(Toils_Mizu.DropCarriedThing(PrisonerIndex, DropSpotIndex));
        }
        // Token: 0x0600002B RID: 43 RVA: 0x00002C03 File Offset: 0x00000E03
        protected override IEnumerable <Toil> MakeNewToils()
        {
            CompUniversalFermenter comp = ThingCompUtility.TryGetComp <CompUniversalFermenter>(this.Fermenter);

            ToilFailConditions.FailOn <JobDriver_FillUniversalFermenter>(this, () => comp.SpaceLeftForIngredient <= 0);
            ToilFailConditions.FailOnDestroyedNullOrForbidden <JobDriver_FillUniversalFermenter>(this, (TargetIndex)1);
            ToilFailConditions.FailOnDestroyedNullOrForbidden <JobDriver_FillUniversalFermenter>(this, (TargetIndex)2);
            Toil ingrToil = Toils_Reserve.Reserve((TargetIndex)2, 1, -1, null);

            yield return(ingrToil);

            yield return(Toils_Reserve.Reserve((TargetIndex)1, 1, -1, null));

            yield return(ToilFailConditions.FailOnDestroyedNullOrForbidden <Toil>(ToilFailConditions.FailOnSomeonePhysicallyInteracting <Toil>(Toils_Goto.GotoThing((TargetIndex)2, (PathEndMode)3), (TargetIndex)2), (TargetIndex)2));

            yield return(ToilFailConditions.FailOnDestroyedNullOrForbidden <Toil>(Toils_Haul.StartCarryThing((TargetIndex)2, false, true, false), (TargetIndex)2));

            yield return(Toils_Haul.CheckForGetOpportunityDuplicate(ingrToil, (TargetIndex)2, 0, true, null));

            yield return(Toils_Haul.CarryHauledThingToCell((TargetIndex)1));

            yield return(ToilEffects.WithProgressBarToilDelay(ToilFailConditions.FailOnDestroyedNullOrForbidden <Toil>(Toils_General.Wait(200, 0), (TargetIndex)1), (TargetIndex)1, false, -0.5f));

            yield return(new Toil
            {
                initAction = delegate()
                {
                    if (!comp.AddIngredient(this.Ingredient))
                    {
                        this.EndJobWith((JobCondition)3);
                        Log.Message("JobCondition.Incompletable", false);
                    }
                },
                defaultCompleteMode = (ToilCompleteMode)1
            });

            yield break;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            // ターゲットがThing=水アイテムを摂取する場合

            // 水(食事)が使用不可能になったらFail
            ToilFailConditions.FailOnDestroyedNullOrForbidden(this, WaterIndex);
            ToilFailConditions.FailOn(this, () =>
            {
                if (this.Patient == null)
                {
                    return(true);
                }

                // 患者がベッドに入ってなかったらFail
                if (!this.Patient.InBed())
                {
                    return(true);
                }

                // 到達不能になっていたらFail
                if (!this.pawn.CanReach(this.Patient, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    return(true);
                }

                return(false);
            });

            // 水が予約出来ない状態なら中断
            if (!ReservationUtility.CanReserveAndReach(this.pawn, this.TargetA, PathEndMode.Touch, Danger.Deadly, 1, this.job.count, null, false))
            {
                this.GetActor().jobs.EndCurrentJob(JobCondition.Incompletable);
                yield break;
            }

            // 水を予約する
            if (!this.pawn.Map.reservationManager.ReservedBy(this.TargetA.Thing, pawn))
            {
                yield return(Toils_Reserve.Reserve(WaterIndex, 1, this.job.count, null));
            }

            if (this.getItemFromInventory)
            {
                // 水を持ち物から取り出す
                yield return(Toils_Mizu.StartCarryFromInventory(WaterIndex));
            }
            else
            {
                // 水の場所まで行く
                yield return(Toils_Goto.Goto(WaterIndex, PathEndMode.OnCell));

                // 水を拾う
                yield return(Toils_Ingest.PickupIngestible(WaterIndex, this.pawn));
            }

            // 患者のもとへ移動
            yield return(Toils_Goto.Goto(PatientIndex, PathEndMode.Touch));

            // 水を飲ませる
            yield return(Toils_Mizu.FeedToPatient(WaterIndex, PatientIndex));

            // 水の摂取終了(心情、食事の処理)
            yield return(Toils_Mizu.FinishDrinkPatient(WaterIndex, PatientIndex));

            if (this.getItemFromInventory && !this.TargetA.ThingDestroyed)
            {
                // 所持品から取り出した&まだ残っている場合は所持品に戻す
                yield return(Toils_Mizu.AddCarriedThingToInventory());
            }
        }