// Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.W))
     {
         moveForward.Execute();
     }
     if (Input.GetKey(KeyCode.A))
     {
         moveLeft.Execute();
     }
     if (Input.GetKey(KeyCode.S))
     {
         moveDown.Execute();
     }
     if (Input.GetKey(KeyCode.D))
     {
         moveRight.Execute();
     }
     if (Input.GetKey(KeyCode.Q))
     {
         undo.Execute();
     }
     if (Input.GetKeyDown(KeyCode.E))
     {
         wall.Wall();
     }
 }
Example #2
0
 public void Execute()
 {
     wall.Wall();
 }