public void Setup(ToastMgr _mgr, string msg, Toast.ToastColor color, float displaySecs) { mgr = _mgr; SetColor(color); SetText(msg); SetTimeout(displaySecs); SetIndex(0); }
// Use this for initialization void Start() { // &&& Dumb hcak - might not even do anything // Make em start so they all call Start() - then they'll get disabled foreach (GameObject go in stages) { go.SetActive(true); } _btnLayerMask = (1 << gameObject.layer); setInitialStage(); setState( ); _dbgFPSMesh = (TextMeshPro)transform.Find("fpsdisp").GetComponent <TextMeshPro>(); // might or might not be there _toastMgr = (ToastMgr)transform.Find("ToastMgr").GetComponent <ToastMgr>(); }