public static void ChangedMode() { if (MiniMapMode) { ControlImage = ToTexture2D.IncreaseScale(MakeMiniMap(Map, player.ChunkX, player.ChunkY), 3); } else { ControlImage = Map; } }
public static void PlayerMoved(int SomeX, int SomeY, bool tp) { int OldX = player.x, OldY = player.y, OldChunkX = player.ChunkX, OldChunkY = player.ChunkY; if (tp) { player.ChangeCoords(SomeX, SomeY, size); } else { player.ChangeCoords(player.x + SomeX, player.y + SomeY, size); } player.SetRightChunks(); if (OldChunkX == player.ChunkX && OldChunkY == player.ChunkY) { Map.SetPixel(OldX, OldY, GameMap.GetColorInPos(OldX, OldY)); Map.SetPixel(player.x, player.y, Color.FromArgb(255, 255, 0, 0)); if (MiniMapMode) { ControlImage = ToTexture2D.IncreaseScale(MakeMiniMap(Map, player.ChunkX, player.ChunkY), 3); } else { ControlImage = Map; } } else { GameMap.LoadChunk(player.ChunkX, player.ChunkY); Map = GameMap.CreateBitmap(); Map.SetPixel(player.x, player.y, Color.FromArgb(255, 255, 0, 0)); PaintChunk(ref Map, player.ChunkX, player.ChunkY); if (MiniMapMode) { ControlImage = ToTexture2D.IncreaseScale(MakeMiniMap(Map, player.ChunkX, player.ChunkY), 3); } else { ControlImage = Map; } } }
public static void StartWork(int _x, int _y, int _size, int _seed, bool _minimap) { size = _size; seed = _seed; MiniMapMode = _minimap; GameMap = new CombinedMap(size, seed, chunksize); player = new Player(_x, _y, size); GameMap.LoadChunk(player.ChunkX, player.ChunkY); Map = GameMap.CreateBitmap(); Map.SetPixel(player.x, player.y, Color.FromArgb(255, 255, 0, 0)); PaintChunk(ref Map, player.ChunkX, player.ChunkY); if (MiniMapMode) { ControlImage = ToTexture2D.IncreaseScale(MakeMiniMap(Map, player.ChunkX, player.ChunkY), 3); } else { ControlImage = Map; } }
public static void LoadFullMap() { for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { GameMap.LoadPoint(i, j); } } Map = GameMap.CreateBitmap(); Map.Save(String.Format("{0}.png", seed), ImageFormat.Png); Map.SetPixel(player.x, player.y, Color.FromArgb(255, 255, 0, 0)); PaintChunk(ref Map, player.ChunkX, player.ChunkY); if (MiniMapMode) { ControlImage = ToTexture2D.IncreaseScale(MakeMiniMap(Map, player.ChunkX, player.ChunkY), 3); } else { ControlImage = Map; } }