// Start is called before the first frame update void Start() { playerRb = GetComponent <Rigidbody>(); //Connects the player Rigidbody to playerRb camra = GameObject.Find("Main Camera"); //Connects the main camra to camra camra.transform.Translate(transform.position + camraOffset); //Sets starting position of the camra this.GetComponent <MeshRenderer>().enabled = false; //Makes player invisible toScene = GameObject.Find("Portal").GetComponent <ToScene>(); //Connects to the To scene script sound = camra.GetComponent <SoundManager>(); //Connects the sound manager to this script isTouchingWater = false; jumpVelocity = 5.0f; }
private void Start() { toScene = GetComponent <ToScene>(); }
// Start is called before the first frame update void Start() { toScene = GameObject.Find("Teleporter").GetComponent <ToScene>(); //Connects scripts gameOver = GameObject.Find("Enchantment").GetComponent <RotateCircles>(); //Connects scripts }