Example #1
0
        //api/GM?token={token}&name={name}&pid={pid}&sid={sid}&search={search}&value={value}&type={type}&time={time}&reason={reason}
        /// <summary>Gm管理</summary>
        /// <param name="token">令牌</param>
        /// <param name="name">用户名</param>
        /// <param name="pid">平台id</param>
        /// <param name="sid">服务器</param>
        /// <param name="search">查询方式</param>
        /// <param name="value">查询值</param>
        /// <param name="type">操作类型</param>
        /// <param name="time">时间限制</param>
        /// <param name="reason">操作原因</param>
        /// <returns></returns>
        public GmManage PostGmManage(String token, String name, Int32 pid, Int32 sid, Int32 search, String value, Int32 type, Int64 time, String reason)
        {
            if (!IsToken(token))
            {
                return new GmManage()
                       {
                           result = -1, message = "令牌不存在"
                       }
            }
            ;                                                                              //验证会话

            tgm_role.SetDbConnName(tgm_connection);
            var user = tgm_role.GetFindEntity(name);

            if (user == null)
            {
                return new GmManage()
                       {
                           result = -1, message = "没有该操作的权限"
                       }
            }
            ;

            tgm_platform.SetDbConnName(tgm_connection);
            var pl = tgm_platform.FindByid(pid);

            if (user.role != 10000)
            {
                if (pl.id != user.pid)
                {
                    return new GmManage()
                           {
                               result = -1, message = "没有权限操作该平台信息"
                           }
                }
                ;
            }

            tgm_server.SetDbConnName(tgm_connection);
            var server = tgm_server.FindByid(sid);

            if (server == null)
            {
                return new GmManage()
                       {
                           result = -1, message = "服务器不存在"
                       }
            }
            ;

            SN = server.name;
            tg_user.SetDbConnName(db_connection);

            var player = search == 1
                ? tg_user.GetEntityByCode(value)  //根据账号查询
                : tg_user.GetEntityByName(value); //根据玩家名查询

            if (player == null)
            {
                return new GmManage()
                       {
                           result = -1, message = "没有该玩家信息"
                       }
            }
            ;
            if (player.state != 0)
            {
                switch (player.state)
                {
                case 1: return(new GmManage()
                    {
                        result = -1, message = "该玩家已冻结,不能继续操作"
                    });

                case 2: return(new GmManage()
                    {
                        result = -1, message = "该玩家已封号,不能继续操作"
                    });
                }
            }
            player.state          = type;
            player.state_end_time = DateTime.Now.Ticks + time * 60 * 1000;
            if (player.Save() < 0)
            {
                return new GmManage()
                       {
                           result = -1, message = "操作玩家数据失败"
                       }
            }
            ;

            tgm_gm.SetDbConnName(tgm_connection);
            var entity = new tgm_gm()
            {
                pid           = pl.id,
                sid           = server.id,
                player_id     = player.id,
                limit_time    = time * 60 * 1000,
                state         = type,
                player_name   = player.player_name,
                player_code   = player.user_code,
                platform_name = pl.name,
                server_name   = server.name,
                describe      = reason,
                createtime    = DateTime.Now.Ticks,
                operate       = name,
            };

            entity.Save();

            var ip   = server.ip;
            var port = server.port_server;
            //解析后调用游戏接口判断是否成功
            var api   = new CommandApi(ip, port, ApiCommand.冻结封号);
            var state = api.Gmoperate(player.id);

            api.Dispose();
            if (state != (int)ApiType.OK)
            {
                return new GmManage()
                       {
                           result = (int)ApiType.OK, message = "操作玩家信息失败"
                       }
            }
            ;

            var gm = ToEntity.ToGmManage(entity);

            gm.result = 1;
            return(gm);
        }