Example #1
0
        void HandleChat(byte[] buffer, int offset)
        {
            if (!loggedIn)
            {
                return;
            }
            byte   continued = buffer[offset + 1];
            string text      = NetUtils.ReadString(buffer, offset + 2);

            LastAction = DateTime.UtcNow;
            if (FilterChat(ref text, continued))
            {
                return;
            }

            if (text != "/afk" && IsAfk)
            {
                CmdAfk.ToggleAfk(this, "");
            }

            // Typing //Command appears in chat as /command
            // Suggested by McMrCat
            if (text.StartsWith("//"))
            {
                text = text.Remove(0, 1);
            }
            else if (DoCommand(text))
            {
                return;
            }

            // People who are muted can't speak or vote
            if (muted)
            {
                SendMessage("You are muted."); return;
            }                                                     //Muted: Only allow commands

            // Lava Survival map vote recorder
            if (Server.lava.HasPlayer(this) && Server.lava.HasVote(text.ToLower()))
            {
                if (Server.lava.AddVote(this, text.ToLower()))
                {
                    SendMessage("Your vote for &5" + text.ToLower().Capitalize() + " %Shas been placed. Thanks!");
                    Server.lava.map.ChatLevelOps(name + " voted for &5" + text.ToLower().Capitalize() + "%S.");
                    return;
                }
                else
                {
                    SendMessage("&cYou already voted!");
                    return;
                }
            }
            // Filter out bad words
            if (ServerConfig.ProfanityFiltering)
            {
                text = ProfanityFilter.Parse(text);
            }

            if (IsHandledMessage(text))
            {
                return;
            }

            // Put this after vote collection so that people can vote even when chat is moderated
            if (Server.chatmod && !voice)
            {
                SendMessage("Chat moderation is on, you cannot speak."); return;
            }

            if (ChatModes.Handle(this, text))
            {
                return;
            }

            if (text[0] == ':' && PlayingTntWars)
            {
                string      newtext = text.Remove(0, 1).Trim();
                TntWarsGame it      = TntWarsGame.GameIn(this);
                if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM)
                {
                    TntWarsGame.player pl = it.FindPlayer(this);
                    foreach (TntWarsGame.player p in it.Players)
                    {
                        if (pl.Red && p.Red)
                        {
                            SendMessage(p.p, "To Team " + Colors.red + "-" + color + name + Colors.red + "- %S" + newtext);
                        }
                        if (pl.Blue && p.Blue)
                        {
                            SendMessage(p.p, "To Team " + Colors.blue + "-" + color + name + Colors.blue + "- %S" + newtext);
                        }
                    }

                    Logger.Log(LogType.GameActivity, "[TNT Wars] [TeamChat (" + (pl.Red ? "Red" : "Blue") + ") " + name + " " + newtext);
                    return;
                }
            }

            text = HandleJoker(text);
            if (Chatroom != null)
            {
                Chat.MessageChatRoom(this, text, true, Chatroom); return;
            }

            bool   levelOnly = !level.SeesServerWideChat;
            string format    = levelOnly ? "<{0}>[level] {1}" : "<{0}> {1}";

            Logger.Log(LogType.PlayerChat, format, name, text);

            OnPlayerChatEvent.Call(this, text);
            if (cancelchat)
            {
                cancelchat = false; return;
            }

            if (levelOnly)
            {
                Chat.MessageLevel(this, text, true, level);
            }
            else
            {
                SendChatFrom(this, text);
            }
            CheckForMessageSpam();
        }
Example #2
0
        public override void Use(Player p, string message)
        {
            string[] text = new string[5];
            text[0] = "";
            text[1] = "";
            text[2] = "";
            text[3] = "";
            text[4] = "";
            try
            {
                text[0] = message.ToLower().Split(' ')[0];
                text[1] = message.ToLower().Split(' ')[1];
                text[2] = message.ToLower().Split(' ')[2];
                text[3] = message.ToLower().Split(' ')[3];
                text[4] = message.ToLower().Split(' ')[4];
            }
            catch { }

            switch (text[0])
            {
                case "list":
                case "levels":
                case "l":
                    if (TntWarsGame.GameList.Count <= 0)
                    {
                        Player.SendMessage(p, "There aren't any " + c.red + "TNT Wars " + Server.DefaultColor + "currently running!");
                        return;
                    }
                    else
                    {
                        Player.SendMessage(p, "Currently running " + c.red + "TNT Wars" + Server.DefaultColor + ":");
                        foreach (TntWarsGame T in TntWarsGame.GameList)
                        {
                            string msg = "";
                            if (T.GameMode == TntWarsGame.TntWarsGameMode.FFA) msg += "FFA on ";
                            if (T.GameMode == TntWarsGame.TntWarsGameMode.TDM) msg += "TDM on ";
                            msg += T.lvl.name + " ";
                            if (T.GameDifficulty == TntWarsGame.TntWarsDifficulty.Easy) msg += "(Easy)";
                            if (T.GameDifficulty == TntWarsGame.TntWarsDifficulty.Normal) msg += "(Normal)";
                            if (T.GameDifficulty == TntWarsGame.TntWarsDifficulty.Hard) msg += "(Hard)";
                            if (T.GameDifficulty == TntWarsGame.TntWarsDifficulty.Extreme) msg += "(Extreme)";
                            msg += " ";
                            if (T.GameStatus == TntWarsGame.TntWarsGameStatus.WaitingForPlayers) msg += "(Waiting For Players)";
                            if (T.GameStatus == TntWarsGame.TntWarsGameStatus.AboutToStart) msg += "(Starting)";
                            if (T.GameStatus == TntWarsGame.TntWarsGameStatus.GracePeriod) msg += "(Started)";
                            if (T.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress) msg += "(In Progress)";
                            if (T.GameStatus == TntWarsGame.TntWarsGameStatus.Finished) msg += "(Finished)";
                            Player.SendMessage(p, msg);
                        }
                    }
                    break;

                case "join":
                    if (p.PlayingTntWars == true || (TntWarsGame.GetTntWarsGame(p) != null && TntWarsGame.GetTntWarsGame(p).Players.Contains(TntWarsGame.GetTntWarsGame(p).FindPlayer(p))))
                    {
                        Player.SendMessage(p, "TNT Wars Error: You have already joined a game!");
                        return;
                    }
                    else
                    {
                        TntWarsGame it;
                        bool add = true;
                        if (text[1] == "red" || text[1] == "r" || text[1] == "1" || text[1] == "blue" || text[1] == "b" || text[1] == "2" || text[1] == "auto" || text[1] == "a" || text[1] == "")
                        {
                            it = TntWarsGame.Find(p.level);
                            if (it == null)
                            {
                                Player.SendMessage(p, "TNT Wars Error: There isn't a game on your current level!");
                                return;
                            }
                        }
                        else
                        {
                            Level lvl = Level.Find(text[1]);
                            if (lvl == null)
                            {
                                Player.SendMessage(p, "TNT Wars Error: Couldn't find level '" + text[1] + "'");
                                return;
                            }
                            else
                            {
                                it = TntWarsGame.Find(lvl);
                                if (it == null)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: There isn't a game on that level!");
                                    return;
                                }
                                else
                                {
                                    text[1] = text[2]; //so the switch later on still works
                                }
                            }
                        }
                        TntWarsGame.player pl = new TntWarsGame.player(p);
                        if (it.GameStatus == TntWarsGame.TntWarsGameStatus.AboutToStart || it.GameStatus == TntWarsGame.TntWarsGameStatus.GracePeriod || it.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress)
                        {
                            pl.spec = true;
                        }
                        if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM)
                        {
                            int Red = it.RedTeam();
                            int Blue = it.BlueTeam();
                            switch (text[1])
                            {
                                case "red":
                                case "r":
                                case "1":
                                    if (it.BalanceTeams)
                                    {
                                        if (Red > Blue)
                                        {
                                            add = false;
                                            Player.SendMessage(p, "TNT Wars Error: Red has too many players!");
                                            return;
                                        }
                                    }
                                    pl.Red = true;
                                    break;

                                case "blue":
                                case "b":
                                case "2":
                                    if (it.BalanceTeams)
                                    {
                                        if (Blue > Red)
                                        {
                                            add = false;
                                            Player.SendMessage(p, "TNT Wars Error: Blue has too many players!");
                                            return;
                                        }
                                    }
                                    pl.Blue = true;
                                    break;

                                case "auto":
                                case "a":
                                default:
                                    if (Blue > Red)
                                    {
                                        pl.Red = true;
                                        break;
                                    }
                                    else if (Red > Blue)
                                    {
                                        pl.Blue = true;
                                        break;
                                    }
                                    else if (it.RedScore > it.BlueScore)
                                    {
                                        pl.Blue = true;
                                        break;
                                    }
                                    else if (it.BlueScore > it.RedScore)
                                    {
                                        pl.Red = true;
                                        break;
                                    }
                                    else
                                    {
                                        pl.Red = true;
                                        break;
                                    }
                            }
                        }
                        else
                        {
                            pl.Red = false;
                            pl.Blue = false;
                        }
                        if (add)
                        {
                            it.Players.Add(pl);
                            TntWarsGame.SetTitlesAndColor(pl);
                            p.CurrentTntGameNumber = it.GameNumber;
                            string msg = p.color + p.name + Server.DefaultColor + " " + "joined TNT Wars on '" + it.lvl.name + "'";
                            if (pl.Red)
                            {
                                msg += " on the " + c.red + "red team";
                            }
                            if (pl.Blue)
                            {
                                msg += " on the " + c.blue + "blue team";
                            }
                            if (pl.spec)
                            {
                                msg += Server.DefaultColor + " (as a spectator)";
                            }
                            Player.GlobalMessage(msg);
                        }

                    }
                    break;

                case "leave":
                case "exit":
                    p.canBuild = true;
                    TntWarsGame game = TntWarsGame.GetTntWarsGame(p);
                    TntWarsGame.SetTitlesAndColor(game.FindPlayer(p), true);
                    game.SendAllPlayersMessage("TNT Wars: " + p.color + p.name + Server.DefaultColor + " left the TNT Wars game!");
                    Player.SendMessage(p, "TNT Wars: You left the game");
                    game.Players.Remove(game.FindPlayer(p));
                    break;

                case "rules":
                case "rule":
                case "r":
                    switch (text[1])
                    {
                        case "all":
                        case "a":
                        case "everyone":
                            if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                            {
                                foreach (Player who in Player.players)
                                {
                                    Player.SendMessage(who, "TNT Wars Rules: (sent to all players by " + p.color + p.name + Server.DefaultColor + " )");
                                    Player.SendMessage(who, "The aim of the game is to blow up people using TNT!");
                                    Player.SendMessage(who, "To place tnt simply place a TNT block and after a short delay it shall explode!");
                                    Player.SendMessage(who, "During the game the amount of TNT placable at one time may be limited!");
                                    Player.SendMessage(who, "You are not allowed to use hacks of any sort during the game!");
                                }
                                Player.SendMessage(p, "TNT Wars: Sent rules to all players");
                                return;
                            }
                            break;

                        case "level":
                        case "l":
                        case "lvl":
                        case "map":
                        case "m":
                            if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                            {
                                foreach (Player who in p.level.players)
                                {
                                    Player.SendMessage(who, "TNT Wars Rules: (sent to all players in map by " + p.color + p.name + Server.DefaultColor + " )");
                                    Player.SendMessage(who, "The aim of the game is to blow up people using TNT!");
                                    Player.SendMessage(who, "To place tnt simply place a TNT block and after a short delay it shall explode!");
                                    Player.SendMessage(who, "During the game the amount of TNT placable at one time may be limited!");
                                    Player.SendMessage(who, "You are not allowed to use hacks of any sort during the game!");

                                }
                                Player.SendMessage(p, "TNT Wars: Sent rules to all current players in map");
                                return;
                            }
                            break;

                        case "players":
                        case "pls":
                        case "pl":
                        case "p":
                            if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                            {
                                TntWarsGame gm = TntWarsGame.GetTntWarsGame(p);
                                if (gm == null)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: You aren't in a TNT Wars game!");
                                    return;
                                }
                                else
                                {
                                    foreach (TntWarsGame.player who in gm.Players)
                                    {
                                        Player.SendMessage(who.p, "TNT Wars Rules: (sent to all current players by " + p.color + p.name + Server.DefaultColor + " )");
                                        Player.SendMessage(who.p, "The aim of the game is to blow up people using TNT!");
                                        Player.SendMessage(who.p, "To place tnt simply place a TNT block and after a short delay it shall explode!");
                                        Player.SendMessage(who.p, "During the game the amount of TNT placable at one time may be limited!");
                                        Player.SendMessage(who.p, "You are not allowed to use hacks of any sort during the game!");

                                    }
                                    Player.SendMessage(p, "TNT Wars: Sent rules to all current players");
                                    return;
                                }
                            }
                            break;

                        default:
                            if (text[1] != null && (int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                            {
                                Player who = Player.Find(text[1]);
                                if (who != null)
                                {
                                    Player.SendMessage(who, "TNT Wars Rules: (sent to you by " + p.color + p.name + Server.DefaultColor + " )");
                                    Player.SendMessage(who, "The aim of the game is to blow up people using TNT!");
                                    Player.SendMessage(who, "To place tnt simply place a TNT block and after a short delay it shall explode!");
                                    Player.SendMessage(who, "During the game the amount of TNT placable at one time may be limited!");
                                    Player.SendMessage(who, "You are not allowed to use hacks of any sort during the game!");
                                    Player.SendMessage(p, "TNT Wars: Sent rules to " + who.color + who.name);
                                    return;
                                }
                                else
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Couldn't find player '" + text[1] + "' to send rules to!");
                                    return;
                                }
                            }
                            else
                            {
                                Player.SendMessage(p, "TNT Wars Rules:");
                                Player.SendMessage(p, "The aim of the game is to blow up people using TNT!");
                                Player.SendMessage(p, "To place tnt simply place a TNT block and after a short delay it shall explode!");
                                Player.SendMessage(p, "During the game the amount of TNT placable at one time may be limited!");
                                Player.SendMessage(p, "You are not allowed to use hacks of any sort during the game!");
                                return;
                            }
                            //break;
                    }
                    break;

                case "score":
                case "scores":
                case "leaderboard":
                case "board":
                    TntWarsGame tntwrs = TntWarsGame.GetTntWarsGame(p);
                    switch (text[1])
                    {
                        case "top":
                        case "leaders":
                            if (tntwrs.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress)
                            {
                                int max = 5;
                                if (tntwrs.PlayingPlayers() < 5)
                                {
                                    max = tntwrs.PlayingPlayers();
                                }

                                var pls = from pla in tntwrs.Players orderby pla.Score descending select pla; //LINQ FTW
                                int count = 1;
                                foreach (var pl in pls)
                                {
                                    Player.SendMessage(p, count.ToString() + ": " + pl.p.name + " - " + pl.Score.ToString());
                                    if (count >= max)
                                    {
                                        break;
                                    }
                                    count++;
                                    Thread.Sleep(500); //Maybe, not sure (250??)
                                }
                            }
                            else
                            {
                                Player.SendMessage(p, "TNT Wars Error: Can't display scores - game not in progress!");
                            }
                            break;

                        case "teams":
                        case "team":
                        case "t":
                        case "red":
                        case "blue":
                            if (tntwrs.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress)
                            {
                                if (tntwrs.GameMode == TntWarsGame.TntWarsGameMode.TDM)
                                {
                                    Player.SendMessage(p, "TNT Wars Scores:");
                                    Player.SendMessage(p, c.red + "RED: " + c.white + tntwrs.RedScore + " " + c.red + "(" + (tntwrs.ScoreLimit - tntwrs.RedScore).ToString() + " needed)");
                                    Player.SendMessage(p, c.blue + "BLUE: " + c.white + tntwrs.BlueScore + " " + c.red + "(" + (tntwrs.ScoreLimit - tntwrs.BlueScore).ToString() + " needed)");
                                }
                                else
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Can't display team scores as this isn't team deathmatch!");
                                }
                            }
                            else
                            {
                                Player.SendMessage(p, "TNT Wars Error: Can't display scores - game not in progress!");
                            }
                            break;

                        case "me":
                        case "mine":
                        case "score":
                        case "i":
                        default:
                            if (tntwrs.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress)
                            {
                                Player.SendMessage(p, "TNT Wars: Your Score: " + c.white + TntWarsGame.GetTntWarsGame(p).FindPlayer(p).Score);
                            }
                            else
                            {
                                Player.SendMessage(p, "TNT Wars Error: Can't display scores - game not in progress!");
                            }
                            break;
                    }
                    return;

                case "players":
                case "player":
                case "ps":
                case "pl":
                case "p":
                    Player.SendMessage(p, "TNT Wars: People playing TNT Wars on '" + TntWarsGame.GetTntWarsGame(p).lvl.name + "':");
                    foreach (TntWarsGame.player pl in TntWarsGame.GetTntWarsGame(p).Players)
                    {
                        if (TntWarsGame.GetTntWarsGame(p).GameMode == TntWarsGame.TntWarsGameMode.TDM)
                        {
                            if (pl.Red && pl.spec)
                                Player.SendMessage(p, pl.p.color + pl.p.name + Server.DefaultColor + " - " + c.red + "RED" + Server.DefaultColor + " (spectator)");
                            else if (pl.Blue && pl.spec)
                                Player.SendMessage(p, pl.p.color + pl.p.name + Server.DefaultColor + " - " + c.blue + "BLUE" + Server.DefaultColor + " (spectator)");
                            else if (pl.Red)
                                Player.SendMessage(p, pl.p.color + pl.p.name + Server.DefaultColor + " - " + c.red + "RED" + Server.DefaultColor);
                            else if (pl.Blue)
                                Player.SendMessage(p, pl.p.color + pl.p.name + Server.DefaultColor + " - " + c.blue + "BLUE" + Server.DefaultColor);
                        }
                        else
                        {
                            if (pl.spec)
                                Player.SendMessage(p, pl.p.color + pl.p.name + Server.DefaultColor + " (spectator)");
                            else
                                Player.SendMessage(p, pl.p.color + pl.p.name);
                        }
                    }
                    break;

                case "health":
                case "heal":
                case "hp":
                case "hlth":
                    if (TntWarsGame.GetTntWarsGame(p).GameStatus == TntWarsGame.TntWarsGameStatus.InProgress)
                    {
                        Player.SendMessage(p, "TNT Wars: You have " + p.TntWarsHealth.ToString() + " health left");
                    }
                    else
                    {
                        Player.SendMessage(p, "TNT Wars Error: Can't display health - game not in progress!");
                        return;
                    }
                    break;

                case "setup":
                case "s":
                    if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                    {
                        bool justcreated = false;
                        TntWarsGame it = TntWarsGame.FindFromGameNumber(p.CurrentTntGameNumber);
                        if (it == null)
                        {
                            if (text[1] != "new" && text[1] != "n")
                            {
                                Player.SendMessage(p, "TNT Wars Error: You must create a new game by typing '/tntwars setup new'");
                                return;
                            }
                        }
                        if (it != null)
                        {
                            if (it.GameStatus == TntWarsGame.TntWarsGameStatus.InProgress || it.GameStatus == TntWarsGame.TntWarsGameStatus.GracePeriod || it.GameStatus == TntWarsGame.TntWarsGameStatus.AboutToStart)
                            {
                                if (text[1] != "stop" && text[1] != "s" && text[1] != "" && text[1] != "status" && text[1] != "ready" && text[1] != "check" && text[1] != "info" && text[1] != "r" && text[1] != "c")
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Cannot edit current game because it is currently running!");
                                    return;
                                }
                            }
                        }
                        switch (text[1])
                        {
                            case "new":
                            case "n":
                                if (it != null)
                                {
                                    if (it.FindPlayer(p) != null)
                                    {
                                        Player.SendMessage(p, "TNT Wars Error: Please leave the current game first!");
                                        return;
                                    }
                                }
                                if (it == null || it.lvl != p.level)
                                {
                                    it = new TntWarsGame(p.level);
                                    it.GameNumber = TntWarsGame.GameList.Count + 1;
                                    TntWarsGame.GameList.Add(it);
                                    p.CurrentTntGameNumber = it.GameNumber;
                                    Player.SendMessage(p, "TNT Wars: Created New TNT Wars game on '" + p.level.name + "'");
                                    justcreated = true;
                                    return;
                                }
                                else if (justcreated == false)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Please delete the current game first!");
                                    return;
                                }
                                break;

                            case "delete":
                            case "remove":
                                if (it.GameStatus != TntWarsGame.TntWarsGameStatus.Finished && it.GameStatus != TntWarsGame.TntWarsGameStatus.WaitingForPlayers)
                                {
                                    Player.SendMessage(p, "Please stop the game first!");
                                    return;
                                }
                                else
                                {
                                    foreach (TntWarsGame.player pl in it.Players)
                                    {
                                        pl.p.CurrentTntGameNumber = -1;
                                        Player.SendMessage(pl.p, "TNT Wars: The TNT Wars game you are currently playing has been deleted!");
                                        pl.p.PlayingTntWars = false;
                                        pl.p.canBuild = true;
                                        TntWarsGame.SetTitlesAndColor(pl, true);
                                    }
                                    Player.SendMessage(p, "TNT Wars: Game deleted");
                                    TntWarsGame.GameList.Remove(it);
                                    return;
                                }
                                //break;

                            case "reset":
                            case "r":
                                if (it.GameStatus != TntWarsGame.TntWarsGameStatus.Finished)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: The game has to have finished to be reset!");
                                    return;
                                }
                                else
                                {
                                    it.GameStatus = TntWarsGame.TntWarsGameStatus.WaitingForPlayers;
                                    Command.all.Find("restore").Use(null, it.BackupNumber + it.lvl.name);
                                    it.RedScore = 0;
                                    it.BlueScore = 0;
                                    foreach (TntWarsGame.player pl in it.Players)
                                    {
                                        pl.Score = 0;
                                        pl.spec = false;
                                        pl.p.TntWarsKillStreak = 0;
                                        pl.p.TNTWarsLastKillStreakAnnounced = 0;
                                        pl.p.CurrentAmountOfTnt = 0;
                                        pl.p.CurrentTntGameNumber = it.GameNumber;
                                        pl.p.PlayingTntWars = false;
                                        pl.p.canBuild = true;
                                        pl.p.TntWarsHealth = 2;
                                        pl.p.TntWarsScoreMultiplier = 1f;
                                        pl.p.inTNTwarsMap = true;
                                        pl.p.HarmedBy = null;
                                    }
                                    Player.SendMessage(p, "TNT Wars: Reset TNT Wars");
                                }
                                break;

                            case "start":
                                if (it.GameStatus == TntWarsGame.TntWarsGameStatus.WaitingForPlayers)
                                {
                                    if (it.CheckAllSetUp(p, true) == true)
                                    {
                                        if (it.PlayingPlayers() >= 2)
                                        {
                                            if (it.lvl.overload < 2500)
                                            {
                                                it.lvl.overload = 2501;
                                                Player.SendMessage(p, "TNT Wars: Increasing physics overload to 2500");
                                                Server.s.Log("TNT Wars: Increasing physics overload to 2500");
                                            }
                                            Thread t = new Thread(it.Start);
                                            t.Start();
                                        }
                                        else
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Not Enough Players (2 or more needed)");
                                            return;
                                        }
                                    }
                                }
                                else if (it.GameStatus == TntWarsGame.TntWarsGameStatus.Finished)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Please use '/tntwars setup reset' to reset the game before starting!");
                                    return;
                                }
                                else
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Game already in progress!!");
                                }
                                return;

                            case "stop":
                                if (it.GameStatus == TntWarsGame.TntWarsGameStatus.Finished || it.GameStatus == TntWarsGame.TntWarsGameStatus.WaitingForPlayers)
                                {
                                    Player.SendMessage(p, "TNT Wars Error: Game already ended / not started!");
                                    return;
                                }
                                else
                                {
                                    foreach (TntWarsGame.player pl in it.Players)
                                    {
                                        pl.p.canBuild = true;
                                        pl.p.PlayingTntWars = false;
                                        pl.p.CurrentAmountOfTnt = 0;
                                    }
                                    it.GameStatus = TntWarsGame.TntWarsGameStatus.Finished;
                                    it.SendAllPlayersMessage("TNT Wars: Game has been stopped!");
                                }
                                break;

                            case "spawn":
                            case "spawns":
                            case "sp":
                            case "teamspawns":
                            case "teamspawn":
                            case "ts":
                            case "teams":
                            case "tspawn":
                            case "tspawns":
                                if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) { Player.SendMessage(p, "TNT Wars Error: Cannot set spawns because you are on Team Deathmatch!"); return; }
                                switch (text[2])
                                {
                                    case "red":
                                    case "r":
                                    case "1":
                                        it.RedSpawn = new ushort[5];
                                        it.RedSpawn[0] = (ushort)(p.pos[0] / 32);
                                        it.RedSpawn[1] = (ushort)(p.pos[1] / 32);
                                        it.RedSpawn[2] = (ushort)(p.pos[2] / 32);
                                        it.RedSpawn[3] = p.rot[0];
                                        it.RedSpawn[4] = p.rot[1];
                                        Player.SendMessage(p, "TNT Wars: Set " + c.red + "Red" + Server.DefaultColor + " spawn");
                                        break;

                                    case "blue":
                                    case "b":
                                    case "2":
                                        it.BlueSpawn = new ushort[5];
                                        it.BlueSpawn[0] = (ushort)(p.pos[0] / 32);
                                        it.BlueSpawn[1] = (ushort)(p.pos[1] / 32);
                                        it.BlueSpawn[2] = (ushort)(p.pos[2] / 32);
                                        it.BlueSpawn[3] = p.rot[0];
                                        it.BlueSpawn[4] = p.rot[1];
                                        Player.SendMessage(p, "TNT Wars: Set " + c.blue + "Blue" + Server.DefaultColor + " spawn");
                                        break;
                                }
                                break;

                            case "level":
                            case "l":
                            case "lvl":
                                if (text[2] == "")
                                {
                                    it.lvl = p.level;
                                }
                                else
                                {
                                    it.lvl = Level.Find(text[2]);
                                    if (it.lvl == null)
                                    {
                                        Player.SendMessage(p, "TNT Wars Error: '" + text[2] + "' is not a level!");
                                        return;
                                    }
                                }
                                Player.SendMessage(p, "TNT Wars: Level is now '" + it.lvl.name + "'");
                                it.RedSpawn = null;
                                it.BlueSpawn = null;
                                it.NoTNTplacableZones.Clear();
                                it.NoBlockDeathZones.Clear();
                                it.CheckAllSetUp(p);
                                break;

                            case "tntatatime":
                            case "tnt":
                            case "t":
                                int number = 1;
                                try
                                {
                                    number = int.Parse(text[2]);
                                }
                                catch
                                {
                                    Player.SendMessage(p, "TNT Wars Error: '" + text[2] + "' is not a number!");
                                    return;
                                }
                                if (number >= 0)
                                {
                                    it.TntPerPlayerAtATime = number;
                                    if (number == 0)
                                    {
                                        Player.SendMessage(p, "TNT Wars: Number of TNTs placeable by a player at a time is now unlimited");
                                    }
                                    else
                                    {
                                        Player.SendMessage(p, "TNT Wars: Number of TNTs placeable by a player at a time is now " + number.ToString());
                                    }
                                    it.CheckAllSetUp(p);
                                }
                                break;

                            case "grace":
                            case "g":
                            case "graceperiod":
                                if (text[1] == "grace" || text[1] == "g")
                                {
                                    if (text[2] == "time" || text[2] == "t")
                                    {
                                        text[1] = "gt";
                                        text[2] = text[3];
                                        break;
                                    }
                                }
                                string msg;
                                if (text[2] != "")
                                {
                                    switch (text[2])
                                    {
                                        case "true":
                                        case "yes":
                                        case "t":
                                        case "y":
                                        case "enable":
                                        case "e":
                                        case "on":
                                            it.GracePeriod = true;
                                            Player.SendMessage(p, "TNT Wars: Grace period is now enabled");
                                            return;

                                        case "false":
                                        case "no":
                                        case "f":
                                        case "n":
                                        case "disable":
                                        case "d":
                                        case "off":
                                            it.GracePeriod = false;
                                            Player.SendMessage(p, "TNT Wars: Grace period is now disabled");
                                            return;

                                        case "check":
                                        case "current":
                                        case "c":
                                        case "now":
                                        case "ATM":
                                            if (it.GracePeriod == true) msg = "enabled";
                                            else msg = "disabled";
                                            Player.SendMessage(p, "TNT Wars: Grace Period is currently " + msg);
                                            return;

                                        default:
                                            it.GracePeriod = !it.GracePeriod;
                                            break;
                                    }
                                }
                                else
                                {
                                    it.GracePeriod = !it.GracePeriod;
                                }
                                {
                                    if (it.GracePeriod == true) msg = "enabled";
                                    else msg = "disabled";
                                    Player.SendMessage(p, "TNT Wars: Grace Period is now " + msg);
                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "gracetime":
                            case "gt":
                            case "gtime":
                            case "gracet":
                            case "graceperiodtime":
                                switch (text[2])
                                {
                                    case "check":
                                    case "current":
                                    case "now":
                                    case "ATM":
                                    case "c":
                                    case "t":
                                        Player.SendMessage(p, "TNT Wars: Current grace time is " + it.GracePeriodSecs.ToString() + " seconds long!");
                                        break;

                                    default:
                                        if (text[2] == "set" || text[2] == "s" || text[2] == "change")
                                        {
                                            text[2] = text[3];
                                        }
                                        int numb = -1;
                                        if (int.TryParse(text[2], out numb) == false)
                                        { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[2] + "'"); return; }
                                        if (numb <= -1) { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[2] + "'"); return; }
                                        if (numb >= (60 * 5)) { Player.SendMessage(p, "TNT Wars Error: Grace time cannot be above 5 minutes!!"); return; }
                                        if (numb <= 9) { Player.SendMessage(p, "TNT Wars Error: Grace time cannot be lower than 10 seconds!!"); return; }
                                        else
                                        {
                                            it.GracePeriodSecs = numb;
                                            Player.SendMessage(p, "TNT Wars: Grace period is now " + numb.ToString() + " seconds long!");
                                            return;
                                        }
                                        //break;
                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "mode":
                            case "game":
                            case "gamemode":
                            case "m":
                                switch (text[2])
                                {
                                    case "check":
                                    case "current":
                                    case "mode":
                                    case "now":
                                    case "ATM":
                                    case "m":
                                    case "c":
                                        if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) Player.SendMessage(p, "TNT Wars: The current game mode is Free For All");
                                        if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM) Player.SendMessage(p, "TNT Wars: The current game mode is Team Deathmatch");
                                        break;

                                    case "tdm":
                                    case "team":
                                    case "teamdeathmatch":
                                    case "deathmatch":
                                    case "teams":
                                    case "t":
                                    case "td":
                                    case "dm":
                                    case "death":
                                    case "match":
                                        if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA)
                                        {
                                            it.GameMode = TntWarsGame.TntWarsGameMode.TDM;
                                            if (!it.Players.Contains(it.FindPlayer(p)))
                                            {
                                                Player.SendMessage(p, "TNT Wars: Changed gamemode to Team Deathmatch");
                                            }
                                            foreach (TntWarsGame.player pl in it.Players)
                                            {
                                                {
                                                    Player.SendMessage(pl.p, "TNT Wars: Changed gamemode to Team Deathmatch");
                                                    pl.Red = false;
                                                    pl.Blue = false;
                                                    if (it.BlueTeam() > it.RedTeam())
                                                    {
                                                        pl.Red = true;
                                                    }
                                                    else if (it.RedTeam() > it.BlueTeam())
                                                    {
                                                        pl.Blue = true;
                                                    }
                                                    else if (it.RedScore > it.BlueScore)
                                                    {
                                                        pl.Blue = true;
                                                    }
                                                    else if (it.BlueScore > it.RedScore)
                                                    {
                                                        pl.Red = true;
                                                    }
                                                    else
                                                    {
                                                        pl.Red = true;
                                                    }
                                                }
                                                {
                                                    string mesg = pl.p.color + pl.p.name + Server.DefaultColor + " " + "is now";
                                                    if (pl.Red)
                                                    {
                                                        mesg += " on the " + c.red + "red team";
                                                    }
                                                    if (pl.Blue)
                                                    {
                                                        mesg += " on the " + c.blue + "blue team";
                                                    }
                                                    if (pl.spec)
                                                    {
                                                        mesg += Server.DefaultColor + " (as a spectator)";
                                                    }
                                                    Player.GlobalMessage(mesg);
                                                }
                                            }
                                            if (it.ScoreLimit == TntWarsGame.Properties.DefaultFFAmaxScore)
                                            {
                                                it.ScoreLimit = TntWarsGame.Properties.DefaultTDMmaxScore;
                                                Player.SendMessage(p, "TNT Wars: Score limit is now " + it.ScoreLimit.ToString() + " points!");
                                            }
                                            else
                                            {
                                                Player.SendMessage(p, "TNT Wars: Score limit is still " + it.ScoreLimit.ToString() + " points!");
                                            }
                                        }
                                        else
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Gamemode is already Team Deathmatch!");
                                            return;
                                        }
                                        break;

                                    case "ffa":
                                    case "all":
                                    case "free":
                                    case "man":
                                    case "himself":
                                    case "allvall":
                                    case "allvsall":
                                    case "allv":
                                    case "allvs":
                                    case "a":
                                    case "f":
                                    case "ff":
                                    case "fa":
                                        if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM)
                                        {
                                            it.GameMode = TntWarsGame.TntWarsGameMode.FFA;
                                            if (!it.Players.Contains(it.FindPlayer(p)))
                                            {
                                                Player.SendMessage(p, "TNT Wars: Changed gamemode to Free For All");
                                            }
                                            it.SendAllPlayersMessage("TNT Wars: Changed gamemode to Free For All");
                                            if (it.ScoreLimit == TntWarsGame.Properties.DefaultTDMmaxScore)
                                            {
                                                it.ScoreLimit = TntWarsGame.Properties.DefaultFFAmaxScore;
                                                Player.SendMessage(p, "TNT Wars: Score limit is now " + it.ScoreLimit.ToString() + " points!");
                                            }
                                            else
                                            {
                                                Player.SendMessage(p, "TNT Wars: Score limit is still " + it.ScoreLimit.ToString() + " points!");
                                            }
                                            foreach (TntWarsGame.player pl in it.Players)
                                            {
                                                pl.p.color = pl.OldColor;
                                                pl.p.SetPrefix();
                                            }
                                        }
                                        else
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Gamemode is already Free For All!");
                                            return;
                                        }
                                        break;

                                    case "swap":
                                    case "s":
                                    case "change":
                                    case "edit":
                                    case "switch":
                                    default:
                                        {
                                            if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA)
                                            {
                                                it.GameMode = TntWarsGame.TntWarsGameMode.TDM;
                                                if (!it.Players.Contains(it.FindPlayer(p)))
                                                {
                                                    Player.SendMessage(p, "TNT Wars: Changed gamemode to Team Deathmatch");
                                                }
                                                int Red = it.RedTeam();
                                                int Blue = it.BlueTeam();
                                                foreach (TntWarsGame.player pl in it.Players)
                                                {
                                                    {
                                                        Player.SendMessage(pl.p, "TNT Wars: Changed gamemode to Team Deathmatch");
                                                        pl.Red = false;
                                                        pl.Blue = false;
                                                        if (Blue > Red)
                                                        {
                                                            pl.Red = true;
                                                        }
                                                        else if (Red > Blue)
                                                        {
                                                            pl.Blue = true;
                                                        }
                                                        else if (it.RedScore > it.BlueScore)
                                                        {
                                                            pl.Blue = true;
                                                        }
                                                        else if (it.BlueScore > it.RedScore)
                                                        {
                                                            pl.Red = true;
                                                        }
                                                        else
                                                        {
                                                            pl.Red = true;
                                                        }
                                                    }
                                                    string mesg = p.color + p.name + Server.DefaultColor + " " + "is now";
                                                    if (pl.Red)
                                                    {
                                                        mesg += " on the " + c.red + "red team";
                                                    }
                                                    if (pl.Blue)
                                                    {
                                                        mesg += " on the " + c.blue + "blue team";
                                                    }
                                                    if (pl.spec)
                                                    {
                                                        mesg += Server.DefaultColor + " (as a spectator)";
                                                    }
                                                    Player.GlobalMessage(mesg);
                                                }
                                                if (it.ScoreLimit == TntWarsGame.Properties.DefaultFFAmaxScore)
                                                {
                                                    it.ScoreLimit = TntWarsGame.Properties.DefaultTDMmaxScore;
                                                    Player.SendMessage(p, "TNT Wars: Score limit is now " + it.ScoreLimit.ToString() + " points!");
                                                }
                                                else
                                                {
                                                    Player.SendMessage(p, "TNT Wars: Score limit is still " + it.ScoreLimit.ToString() + " points!");
                                                }
                                            }
                                            else
                                            {
                                                it.GameMode = TntWarsGame.TntWarsGameMode.FFA;
                                                if (!it.Players.Contains(it.FindPlayer(p)))
                                                {
                                                    Player.SendMessage(p, "TNT Wars: Changed gamemode to Free For All");
                                                }
                                                it.SendAllPlayersMessage("TNT Wars: Changed gamemode to Free For All");
                                                if (it.ScoreLimit == TntWarsGame.Properties.DefaultTDMmaxScore)
                                                {
                                                    it.ScoreLimit = TntWarsGame.Properties.DefaultFFAmaxScore;
                                                    Player.SendMessage(p, "TNT Wars: Score limit is now " + it.ScoreLimit.ToString() + " points!");
                                                }
                                                else
                                                {
                                                    Player.SendMessage(p, "TNT Wars: Score limit is still " + it.ScoreLimit.ToString() + " points!");
                                                }
                                            }

                                        }
                                        break;
                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "difficulty":
                            case "d":
                            case "dif":
                            case "diff":
                            case "difficult":
                                switch (text[2])
                                {
                                    case "easy":
                                    case "e":
                                    case "easiest":
                                    case "1":
                                    case "1st":
                                        if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Easy) Player.SendMessage(p, "TNT Wars Error: Already on easy difficulty!");
                                        else
                                        {
                                            it.GameDifficulty = TntWarsGame.TntWarsDifficulty.Easy;
                                            if (!it.Players.Contains(it.FindPlayer(p))) Player.SendMessage(p, "TNT Wars: Changed difficulty to easy");
                                            it.SendAllPlayersMessage("TNT Wars: Changed difficulty to easy!");
                                            if (it.TeamKills == true)
                                            {
                                                Player.SendMessage(p, "TNT Wars: Team killing is now off");
                                                it.TeamKills = false;
                                            }
                                        }
                                        break;

                                    case "normal":
                                    case "n":
                                    case "medium":
                                    case "m":
                                    case "2":
                                    case "2nd":
                                    default:
                                        if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Normal) Player.SendMessage(p, "TNT Wars Error: Already on normal difficulty!");
                                        else
                                        {
                                            it.GameDifficulty = TntWarsGame.TntWarsDifficulty.Normal;
                                            if (!it.Players.Contains(it.FindPlayer(p))) Player.SendMessage(p, "TNT Wars: Changed difficulty to normal");
                                            it.SendAllPlayersMessage("TNT Wars: Changed difficulty to normal!");
                                            if (it.TeamKills == true)
                                            {
                                                Player.SendMessage(p, "TNT Wars: Team killing is now off");
                                                it.TeamKills = false;
                                            }
                                        }
                                        break;

                                    case "hard":
                                    case "h":
                                    case "difficult":
                                    case "d":
                                    case "3":
                                    case "3rd":
                                        if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Hard) Player.SendMessage(p, "TNT Wars Error: Already on hard difficulty!");
                                        else
                                        {
                                            it.GameDifficulty = TntWarsGame.TntWarsDifficulty.Hard;
                                            if (!it.Players.Contains(it.FindPlayer(p))) Player.SendMessage(p, "TNT Wars: Changed difficulty to hard");
                                            it.SendAllPlayersMessage("TNT Wars: Changed difficulty to hard!");
                                            if (it.TeamKills == false)
                                            {
                                                Player.SendMessage(p, "TNT Wars: Team killing is now on");
                                                it.TeamKills = true;
                                            }
                                        }
                                        break;

                                    case "extreme":
                                    case "ex":
                                    case "hardest":
                                    case "impossible":
                                    case "ultimate":
                                    case "i":
                                    case "u":
                                    case "4":
                                    case "4th":
                                        if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Extreme) Player.SendMessage(p, "TNT Wars Error: Already on extreme difficulty!");
                                        else
                                        {
                                            it.GameDifficulty = TntWarsGame.TntWarsDifficulty.Extreme;
                                            if (!it.Players.Contains(it.FindPlayer(p))) Player.SendMessage(p, "TNT Wars: Changed difficulty to extreme");
                                            it.SendAllPlayersMessage("TNT Wars: Changed difficulty to extreme!");
                                            if (it.TeamKills == false)
                                            {
                                                Player.SendMessage(p, "TNT Wars: Team killing is now on");
                                                it.TeamKills = true;
                                            }
                                        }
                                        break;

                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "score":
                            case "scores":
                            case "scoring":
                                switch (text[2])
                                {
                                    case "max":
                                    case "m":
                                    case "maximum":
                                    case "limit":
                                    case "top":
                                    case "goal":
                                    case "maxscore":
                                    case "maximumscore":
                                    case "scorelimit":
                                        switch (text[3])
                                        {
                                            case "check":
                                            case "current":
                                            case "now":
                                            case "ATM":
                                            case "c":
                                            case "t":
                                                Player.SendMessage(p, "TNT Wars: Score limit is " + it.ScoreLimit.ToString() + " points!");
                                                break;

                                            default:
                                                if (text[3] == "set" || text[3] == "s" || text[3] == "change")
                                                {
                                                    text[3] = text[4];
                                                }
                                                int numb = -1;
                                                if (int.TryParse(text[3], out numb) == false)
                                                { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                if (numb <= it.ScorePerKill) { Player.SendMessage(p, "TNT Wars Error: Minimum score limit of " + it.ScorePerKill.ToString() + " points"); return; }
                                                else
                                                {
                                                    it.ScoreLimit = numb;
                                                    Player.SendMessage(p, "TNT Wars: Score limit is now " + numb.ToString() + " points!");
                                                    return;
                                                }
                                                //break;
                                        }
                                        it.CheckAllSetUp(p);
                                        break;

                                    case "streaks":
                                    case "streak":
                                    case "s":
                                        switch (text[3])
                                        {
                                            case "on":
                                            case "enable":
                                                if (it.Streaks == true)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error: Streaks are already enabled");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.Streaks = true;
                                                    Player.SendMessage(p, "TNT Wars: Streaks are now enabled");
                                                }
                                                break;

                                            case "off":
                                            case "disable":
                                                if (it.Streaks == false)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error:  Streaks are already disabled");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.Streaks = false;
                                                    Player.SendMessage(p, "TNT Wars: Streaks are now disabled");
                                                }
                                                break;

                                            case "check":
                                            case "current":
                                            case "now":
                                            case "ATM":
                                            case "c":
                                            case "t":
                                                if (it.Streaks == true) { Player.SendMessage(p, "TNT Wars: Streaks are currently enabled"); return; }
                                                else if (it.Streaks == false) { Player.SendMessage(p, "TNT Wars: Streaks are currently disabled"); return; }
                                                break;

                                            default:
                                                if (it.Streaks == false)
                                                {
                                                    it.Streaks = true;
                                                    Player.SendMessage(p, "TNT Wars: Streaks are now enabled");
                                                    return;
                                                }
                                                else if (it.Streaks == true)
                                                {
                                                    it.Streaks = false;
                                                    Player.SendMessage(p, "TNT Wars: Streaks are now disabled");
                                                    return;
                                                }
                                                break;
                                        }
                                        it.CheckAllSetUp(p);
                                        break;

                                    case "multi":
                                    case "multikills":
                                    case "multiples":
                                    case "multiplekills":
                                    case "multis":
                                    case "doublekill":
                                    case "double":
                                    case "triplekill":
                                    case "triple":
                                    case "mk":
                                    case "d":
                                    case "t":
                                        switch (text[3])
                                        {
                                            case "on":
                                            case "enable":
                                                if (it.MultiKillBonus > 0)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error: Multikill bonuses are already enabled (at " + it.MultiKillBonus.ToString() + " points!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.MultiKillBonus = TntWarsGame.Properties.DefaultMultiKillBonus;
                                                    Player.SendMessage(p, "TNT Wars: Multikill bonuses are now enabled at " + it.MultiKillBonus.ToString() + " points!");
                                                }
                                                break;

                                            case "off":
                                            case "disable":
                                                if (it.MultiKillBonus == 0)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error: Multikill bonuses are already disabled!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.MultiKillBonus = 0;
                                                    Player.SendMessage(p, "TNT Wars: Multikill bonuses are now disabled!");
                                                }
                                                break;

                                            case "switch":
                                                if (it.MultiKillBonus == 0)
                                                {
                                                    it.MultiKillBonus = TntWarsGame.Properties.DefaultMultiKillBonus;
                                                    Player.SendMessage(p, "TNT Wars: Multikill bonuses are now enabled at " + it.MultiKillBonus.ToString() + " points!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.MultiKillBonus = 0;
                                                    Player.SendMessage(p, "TNT Wars: Multikill bonuses are now disabled!");
                                                }
                                                break;

                                            case "check":
                                            case "current":
                                            case "now":
                                            case "ATM":
                                            case "c":
                                            case "t":
                                                Player.SendMessage(p, "TNT Wars: Mulitkill bonus per extra kill is " + it.MultiKillBonus.ToString() + " points!");
                                                break;

                                            default:
                                                if (text[3] == "set" || text[3] == "s" || text[3] == "change")
                                                {
                                                    text[3] = text[4];
                                                }
                                                int numb = -1;
                                                if (int.TryParse(text[2], out numb) == false)
                                                { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                if (numb <= -1) { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                else
                                                {
                                                    it.MultiKillBonus = numb;
                                                    Player.SendMessage(p, "TNT Wars: Mulitkill bonus per extra kill is now " + numb.ToString() + " points!");
                                                    return;
                                                }
                                                //break;
                                        }
                                        it.CheckAllSetUp(p);
                                        break;

                                    case "scorekill":
                                    case "kill":
                                    case "killscore":
                                    case "k":
                                        switch (text[3])
                                        {
                                            case "check":
                                            case "current":
                                            case "now":
                                            case "ATM":
                                            case "c":
                                            case "t":
                                                Player.SendMessage(p, "TNT Wars: Score per kill is " + it.ScorePerKill.ToString() + " points!");
                                                break;

                                            default:
                                                if (text[3] == "set" || text[3] == "s" || text[3] == "change")
                                                {
                                                    text[3] = text[4];
                                                }
                                                int numb = -1;
                                                if (int.TryParse(text[2], out numb) == false)
                                                { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                if (numb <= -1) { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                else
                                                {
                                                    it.ScorePerKill = numb;
                                                    Player.SendMessage(p, "TNT Wars: Score per kill is now " + numb.ToString() + " points!");
                                                    return;
                                                }
                                                //break;
                                        }
                                        it.CheckAllSetUp(p);
                                        break;

                                    case "assistkill":
                                    case "assist":
                                    case "assists":
                                    case "assistscore":
                                    case "a":
                                        switch (text[3])
                                        {
                                            case "on":
                                            case "enable":
                                                if (it.ScorePerAssist > 0)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error: Assist bonuses are already enabled (at " + it.ScorePerAssist.ToString() + " points!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.ScorePerAssist = TntWarsGame.Properties.DefaultAssistScore;
                                                    Player.SendMessage(p, "TNT Wars: Assist bonuses are now enabled at " + it.ScorePerAssist.ToString() + " points!");
                                                }
                                                break;

                                            case "off":
                                            case "disable":
                                                if (it.ScorePerAssist == 0)
                                                {
                                                    Player.SendMessage(p, "TNT Wars Error: Assist bonuses are already disabled!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.ScorePerAssist = 0;
                                                    Player.SendMessage(p, "TNT Wars: Assist bonuses are now disabled!");
                                                }
                                                break;

                                            case "switch":
                                                if (it.ScorePerAssist == 0)
                                                {
                                                    it.ScorePerAssist = TntWarsGame.Properties.DefaultAssistScore;
                                                    Player.SendMessage(p, "TNT Wars: Assist bonuses are now enabled at " + it.ScorePerAssist.ToString() + " points!");
                                                    return;
                                                }
                                                else
                                                {
                                                    it.ScorePerAssist = 0;
                                                    Player.SendMessage(p, "TNT Wars: Assist bonuses are now disabled!");
                                                }
                                                break;

                                            case "check":
                                            case "current":
                                            case "now":
                                            case "ATM":
                                            case "c":
                                            case "t":
                                                Player.SendMessage(p, "TNT Wars: Score per assist is " + it.ScorePerAssist.ToString() + " points!");
                                                break;

                                            default:
                                                if (text[3] == "set" || text[3] == "s" || text[3] == "change")
                                                {
                                                    text[3] = text[4];
                                                }
                                                int numb = -1;
                                                if (int.TryParse(text[2], out numb) == false)
                                                { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                if (numb <= -1) { Player.SendMessage(p, "TNT Wars Error: Invalid number '" + text[3] + "'"); return; }
                                                else
                                                {
                                                    it.ScorePerAssist = numb;
                                                    Player.SendMessage(p, "TNT Wars: Score per assist is now " + numb.ToString() + " points!");
                                                    return;
                                                }
                                                //break;
                                        }
                                        it.CheckAllSetUp(p);
                                        break;

                                    case "help":
                                    case "h":
                                    default:
                                        Player.SendMessage(p, "TNT Wars Setup Scoring Help:");
                                        Player.SendMessage(p, "/tw s score maximum {m} [check/set] <value> - set the score limit (or check it)");
                                        Player.SendMessage(p, "/tw s score streaks {s} [on/off/check] - enable/disable streaks (or check it)");
                                        Player.SendMessage(p, "/tw s score multi {mk} [on/off/switch/check/set] - enable/disable/switch multikills or set the score bonus per multikill (or check it)");
                                        Player.SendMessage(p, "/tw s score scorekill {k} [check/set] <value> - set the score per kill (or check it)");
                                        Player.SendMessage(p, "/tw s score assistkill {a} [check/set] <value> - set the score per assist (or check it)");
                                        break;
                                }
                                break;

                            case "balance":
                            case "balanceteams":
                            case "bt":
                            case "b":
                                switch (text[2])
                                {
                                    case "on":
                                    case "enable":
                                        if (it.BalanceTeams == true)
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Team balancing is already enabled");
                                            return;
                                        }
                                        else
                                        {
                                            it.BalanceTeams = true;
                                            Player.SendMessage(p, "TNT Wars: Team balancing is now enabled");
                                        }
                                        break;

                                    case "off":
                                    case "disable":
                                        if (it.BalanceTeams == false)
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Team balancing is already disabled");
                                            return;
                                        }
                                        else
                                        {
                                            it.BalanceTeams = false;
                                            Player.SendMessage(p, "TNT Wars: Team balancing is now disabled");
                                        }
                                        break;

                                    case "check":
                                    case "current":
                                    case "now":
                                    case "ATM":
                                    case "c":
                                    case "t":
                                        if (it.BalanceTeams == true) { Player.SendMessage(p, "TNT Wars: Team balancing is currently enabled"); return; }
                                        else if (it.BalanceTeams == false) { Player.SendMessage(p, "TNT Wars: Team balancing is currently disabled"); return; }
                                        break;

                                    default:
                                        if (it.BalanceTeams == false)
                                        {
                                            it.BalanceTeams = true;
                                            Player.SendMessage(p, "TNT Wars: Team balancing is now enabled");
                                            return;
                                        }
                                        else if (it.BalanceTeams == true)
                                        {
                                            it.BalanceTeams = false;
                                            Player.SendMessage(p, "TNT Wars: Team balancing is now disabled");
                                            return;
                                        }
                                        break;
                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "teamkill":
                            case "tk":
                            case "tkill":
                            case "teamk":
                            case "friendly":
                            case "friendlyfire":
                            case "ff":
                            case "friendlyf":
                            case "ffire":
                                switch (text[2])
                                {
                                    case "on":
                                    case "enable":
                                        if (it.TeamKills == true)
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Team killing is already enabled");
                                            return;
                                        }
                                        else
                                        {
                                            it.TeamKills = true;
                                            Player.SendMessage(p, "TNT Wars: Team killing is now enabled");
                                        }
                                        break;

                                    case "off":
                                    case "disable":
                                        if (it.TeamKills == false)
                                        {
                                            Player.SendMessage(p, "TNT Wars Error: Team killing is already disabled");
                                            return;
                                        }
                                        else
                                        {
                                            it.TeamKills = false;
                                            Player.SendMessage(p, "TNT Wars: Team killing is now disabled");
                                        }
                                        break;

                                    case "check":
                                    case "current":
                                    case "now":
                                    case "ATM":
                                    case "c":
                                    case "t":
                                        if (it.TeamKills == true) { Player.SendMessage(p, "TNT Wars: Team killing is currently enabled"); return; }
                                        else if (it.TeamKills == false) { Player.SendMessage(p, "TNT Wars: Team killing is currently disabled"); return; }
                                        break;

                                    default:
                                        if (it.TeamKills == false)
                                        {
                                            it.TeamKills = true;
                                            Player.SendMessage(p, "TNT Wars: Team killing is now enabled");
                                            return;
                                        }
                                        else if (it.TeamKills == true)
                                        {
                                            it.TeamKills = false;
                                            Player.SendMessage(p, "TNT Wars: Team killing is now disabled");
                                            return;
                                        }
                                        break;
                                }
                                it.CheckAllSetUp(p);
                                break;

                            case "zone":
                            case "zones":
                            case "z":
                            case "zn":
                            case "zns":
                            case "zs":
                                CatchPos cpos;
                                cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
                                switch (text[2])
                                {
                                    case "notnt":
                                    case "tnt":
                                    case "no":
                                    case "none":
                                    case "nothing":
                                    case "blocktnt":
                                    case "blockt":
                                    case "bt":
                                    case "nt":
                                        NoTntZone = true;
                                        DeleteZone = false;
                                        CheckZone = false;
                                        switch (text[3])
                                        {
                                            case "add":
                                            case "a":
                                            case "new":
                                                DeleteZone = false;
                                                CheckZone = false;
                                                Player.SendMessage(p, "TNT Wars: Place 2 blocks to create the zone for no TNT!");
                                                //p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;

                                            case "delete":
                                            case "d":
                                            case "remove":
                                            case "r":
                                                if (text[4] == "all" || text[4] == "a")
                                                {
                                                    it.NoTNTplacableZones.Clear();
                                                    Player.SendMessage(p, "TNT Wars: Deleted all zones for no blocks deleted on explosions!");
                                                    return;
                                                }
                                                DeleteZone = true;
                                                CheckZone = false;
                                                Player.SendMessage(p, "TNT Wars: Place a block to delete the zone for no TNT!");
                                                p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;

                                            case "check":
                                            case "c":
                                                DeleteZone = false;
                                                CheckZone = true;
                                                Player.SendMessage(p, "TNT Wars: Place a block to check for no TNT zones!");
                                                p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;
                                        }
                                        break;

                                    case "noexplosion":
                                    case "nodeleteblocks":
                                    case "deleteblocks":
                                    case "nd":
                                    case "nb":
                                    case "ne":
                                    case "neb":
                                    case "ndb":
                                        NoTntZone = false;
                                        DeleteZone = false;
                                        CheckZone = false;
                                        switch (text[3])
                                        {
                                            case "add":
                                            case "a":
                                            case "new":
                                                DeleteZone = false;
                                                CheckZone = false;
                                                Player.SendMessage(p, "TNT Wars: Place 2 blocks to create the zone for no blocks deleted on explosions!");
                                                p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;

                                            case "delete":
                                            case "d":
                                            case "remove":
                                            case "r":
                                                if (text[4] == "all" || text[4] == "a")
                                                {
                                                    it.NoBlockDeathZones.Clear();
                                                    Player.SendMessage(p, "TNT Wars: Deleted all zones for no blocks deleted on explosions!");
                                                    return;
                                                }
                                                DeleteZone = true;
                                                CheckZone = false;
                                                Player.SendMessage(p, "TNT Wars: Place a block to delete the zone for no blocks deleted on explosions!");
                                                p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;

                                            case "check":
                                            case "c":
                                                DeleteZone = false;
                                                CheckZone = true;
                                                Player.SendMessage(p, "TNT Wars: Place a block to check for no blocks deleted on explosions!");
                                                p.ClearBlockchange();
                                                p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
                                                break;
                                        }
                                        break;
                                }
                                break;

                            case "help":
                            case "h":
                                int SleepAmount = 500;
                                Player.SendMessage(p, "TNT Wars Setup Help:");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s new {n}/delete - create/delete a game");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s start/stop/reset {r} - start/stop/reset the current game");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s level {l} - change the level for the game");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s teamsspawns {ts} [red/blue] - set the spawns for red/blue");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s tnt {t} - change the amount of tnt per player at a time");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s graceperiod {g} [on/off/check] - enable/disable the grace period (or check it)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s gracetime {gt} [set/check] <amount> - set the grace period time (in seconds) (or check it)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s gamemode {m} [check/tdm/ffa] - change the gamemode to FFA or TDM (or check it)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s difficulty {d} [1/2/3/4] - change the difficulty (easy/normal/hard/extreme)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s balanceteams {b} [on/off/check] - enable/disable balancing teams (or check it)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s teamkill {tk} [on/off/check] - enable/disable teamkills (or check it)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s zone {z} [notnt {nt}/noexplodeblocks {neb}] [add {a}/delete {d} <all>/check {c}]- create zones (No TNT zones or zones where explosions do not delete blocks");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s score - scoring setup (use '/tntwars setup scoring help' for more info)");
                                Thread.Sleep(SleepAmount);
                                Player.SendMessage(p, "/tw s status {s} - view the status of setup");
                                break;

                            default:
                            case "status":
                            case "s":
                            case "ready":
                            case "check":
                            case "info":
                            case "c":
                                Player.SendMessage(p, "TNT Wars: Current Setup:");
                                //1
                                if (it.lvl == null) { Player.SendMessage(p, "Level: " + c.red + "NONE"); }
                                else { Player.SendMessage(p, "Level: " + c.green + it.lvl.name); }
                                //2
                                if (it.GameMode == TntWarsGame.TntWarsGameMode.FFA) { Player.SendMessage(p, "Gamemode: " + c.green + "FFA"); }
                                if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM) { Player.SendMessage(p, "Gamemode: " + c.green + "TDM"); }
                                //3
                                if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Easy) { Player.SendMessage(p, "Game difficulty: " + c.green + "Easy"); }
                                if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Normal) { Player.SendMessage(p, "Game difficulty: " + c.green + "Normal"); }
                                if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Hard) { Player.SendMessage(p, "Game difficulty: " + c.green + "Hard"); }
                                if (it.GameDifficulty == TntWarsGame.TntWarsDifficulty.Extreme) { Player.SendMessage(p, "Game difficulty: " + c.green + "Extreme"); }
                                //4
                                if (it.TntPerPlayerAtATime >= 1) { Player.SendMessage(p, "TNT per player at a time: " + c.green + it.TntPerPlayerAtATime.ToString()); }
                                else if (it.TntPerPlayerAtATime == 0) { Player.SendMessage(p, "TNT per player at a time: " + c.green + "unlimited"); }
                                //5
                                if (it.GracePeriod) { Player.SendMessage(p, "Grace period: " + c.green + "enabled"); }
                                if (!it.GracePeriod) { Player.SendMessage(p, "Grace period: " + c.green + "disabled"); }
                                //6
                                Player.SendMessage(p, "Grace period time: " + c.green + it.GracePeriodSecs.ToString() + " seconds");
                                //7
                                if (it.BalanceTeams) { Player.SendMessage(p, "Balance teams: " + c.green + "enabled"); }
                                if (!it.BalanceTeams) { Player.SendMessage(p, "Balance teams: " + c.green + "disabled"); }
                                //8
                                Player.SendMessage(p, "Score limit: " + c.green + it.ScoreLimit.ToString() + " points");
                                //9
                                if (it.Streaks) { Player.SendMessage(p, "Streaks: " + c.green + "enabled"); }
                                if (!it.Streaks) { Player.SendMessage(p, "Streaks: " + c.green + "disabled"); }
                                //10
                                if (it.MultiKillBonus == 0) { Player.SendMessage(p, "Multikill bonus: " + c.green + "disabled"); }
                                if (it.MultiKillBonus != 0) { Player.SendMessage(p, "Multikill bonus: " + c.green + "enabled"); }
                                //11
                                Player.SendMessage(p, "Score per kill: " + c.green + it.ScorePerKill.ToString() + " points");
                                //12
                                if (it.ScorePerAssist == 0) { Player.SendMessage(p, "Assists: " + c.green + "disabled"); }
                                if (it.ScorePerAssist != 0) { Player.SendMessage(p, "Assists : " + c.green + "enabled (at " + it.ScorePerAssist.ToString() + " points)"); }
                                //13
                                if (it.TeamKills) { Player.SendMessage(p, "Team killing: " + c.green + "enabled"); }
                                if (!it.TeamKills) { Player.SendMessage(p, "Team killing: " + c.green + "disabled"); }
                                //14
                                it.CheckAllSetUp(p);
                                //15
                                break;
                        }
                    }
                    else
                    {
                        Player.SendMessage(p, "Sorry, you aren't a high enough rank for that!");
                    }
                    break;

                default:
                    Help(p);
                    return;
            }
        }