Example #1
0
        /// <summary>
        /// this method requires that you are using a collision layer setup in the constructor.
        /// </summary>
        public TmxLayerTile GetTileAtWorldPosition(Vector2 worldPos)
        {
            Insist.IsNotNull(CollisionLayer, "collisionLayer must not be null!");

            // offset the passed in world position to compensate for the entity position
            worldPos -= Entity.Transform.Position + _localOffset;

            return(CollisionLayer.GetTileAtWorldPosition(worldPos));
        }
Example #2
0
        /// <summary>
        /// this method requires that you are using a collision layer setup in the constructor.
        /// </summary>
        public TmxLayerTile GetTileAtWorldPosition(Vector2 worldPos)
        {
            Insist.IsNotNull(CollisionLayer, "collisionLayer must not be null!");

            return(CollisionLayer.GetTileAtWorldPosition(worldPos - _localOffset));
        }