Example #1
0
        /// <summary>
        /// Starts playback on all initialized streams. Streams do have to be
        /// configured in order for the call to start playback.
        /// </summary>
        public async Task Play()
        {
            var state = player.GetState();

            logger.Info($"{state}");

            if (!AllStreamsConfigured)
            {
                logger.Info("Initialized streams are not configured. Start will occur after receiving configurations");
                return;
            }

            try
            {
                if (resourceConflict)
                {
                    logger.Info("Player Resource conflict. Trying to restart");
                    var token = activeTaskCts.Token;
                    await RestartPlayer(token);

                    return;
                }

                var asyncOpRunning = IsAsyncOpRunning();
                logger.Info($"Async Op Running: {asyncOpRunning}");
                switch (state)
                {
                case ESPlayer.ESPlayerState.Playing:
                    return;

                case ESPlayer.ESPlayerState.Ready:
                    return;

                case ESPlayer.ESPlayerState.Paused when asyncOpRunning:
                    stateChangedSubject.OnNext(PlayerState.Playing);
                    return;

                case ESPlayer.ESPlayerState.Paused:
                    await _suspendResumeLogic.RequestPlay();

                    return;

                default:
                    throw new InvalidOperationException($"Play called in invalid state: {state}");
                }
            }
            catch (InvalidOperationException ioe)
            {
                logger.Error(ioe);
            }
            catch (OperationCanceledException)
            {
                logger.Info("Operation cancelled");
            }
        }
        /// <summary>
        /// Starts playback on all initialized streams. Streams do have to be
        /// configured in order for the call to start playback.
        /// </summary>
        public async void Play()
        {
            logger.Info("");

            if (!AllStreamsConfigured)
            {
                logger.Info("Initialized streams are not configured. Start will occur after receiving configurations");
                return;
            }

            try
            {
                if (resourceConflict)
                {
                    logger.Info("Player Resource conflict. Trying to restart");
                    var token = activeTaskCts.Token;
                    await RestartPlayer(token);

                    return;
                }

                var state = player.GetState();
                switch (state)
                {
                case ESPlayer.ESPlayerState.Playing:
                    return;

                case ESPlayer.ESPlayerState.Ready:
                    player.Start();
                    break;

                case ESPlayer.ESPlayerState.Paused:
                    player.Resume();
                    break;

                default:
                    throw new InvalidOperationException($"Play called in invalid state: {state}");
                }

                EnableTransfer();
                StartClockGenerator();
                stateChangedSubject.OnNext(PlayerState.Playing);
            }
            catch (InvalidOperationException ioe)
            {
                logger.Error(ioe);
            }
        }
Example #3
0
        /// <summary>
        /// Starts playback on all initialized streams. Streams do have to be
        /// configured in order for the call to start playback.
        /// </summary>
        public void Play()
        {
            if (!AllStreamsConfigured)
            {
                logger.Info("Initialized streams are not configured. Start will occur after receiving configurations");
                return;
            }

            try
            {
                var token = activeTaskCts.Token;
                token.ThrowIfCancellationRequested();

                var state = player.GetState();
                logger.Info($"{state}");

                switch (state)
                {
                case ESPlayer.ESPlayerState.Playing:
                    return;

                case ESPlayer.ESPlayerState.Ready:
                    player.Start();
                    break;

                case ESPlayer.ESPlayerState.Paused:
                    StartClockGenerator();
                    player.Resume();
                    ResumeTransfer(token);
                    break;

                default:
                    throw new InvalidOperationException($"Play called in invalid state: {state}");
                }

                SetState(PlayerState.Playing);
            }
            catch (InvalidOperationException ioe)
            {
                logger.Error(ioe);
            }
            catch (OperationCanceledException)
            {
                logger.Info("Operation cancelled");
            }
        }
Example #4
0
        /// <summary>
        /// Starts playback on all initialized streams. Streams do have to be
        /// configured in order for the call to start playback.
        /// </summary>
        public void Play()
        {
            if (!AllStreamsHaveConfiguration)
            {
                logger.Info($"Needed config: Video {esStreams[(int)StreamType.Video].Configuration == null} Audio {esStreams[(int)StreamType.Audio].Configuration == null}");
                return;
            }

            try
            {
                var token = activeTaskCts.Token;
                token.ThrowIfCancellationRequested();

                var state = player.GetState();
                logger.Info($"Player State: {state}");

                switch (state)
                {
                case ESPlayer.ESPlayerState.Playing:
                    return;

                case ESPlayer.ESPlayerState.Ready:
                    player.Start();

                    try
                    {
                        using (asyncOpSerializer.Lock(new CancellationToken(true)))
                        {
                            StartClockGenerator();
                            SubscribeBufferingEvent();
                        }
                    }
                    catch (OperationCanceledException)
                    {
                        logger.Info("Async operation in progress.");
                    }

                    break;

                case ESPlayer.ESPlayerState.Paused:

                    _pauseReason = PauseReason.NotPaused;

                    if (_pendingRepresentation != null)
                    {
                        logger.Info("Pending ChangeRepresentation()");
                        _ = ChangeRepresentationInternal(_pendingRepresentation, true, token);
                    }
                    else
                    {
                        ResumeTransfer(token);
                        player.Resume();
                        _dataClock.Start();
                        SubscribeBufferingEvent();
                    }

                    break;

                default:
                    throw new InvalidOperationException($"Play called in invalid state: {state}");
                }

                SetState(PlayerState.Playing, token);
                logger.Info("End");
            }
            catch (InvalidOperationException ioe)
            {
                logger.Error(ioe);
            }
            catch (OperationCanceledException)
            {
                logger.Info("Operation canceled");
            }
        }