private IEnumerator UpdateRanking() { List <string> ranking = new List <string>(); yield return(StartCoroutine(WebRequest.PostRequest("http://127.0.0.1:8000/data/get", "{\"type\":\"standard\"}", (result) => ranking = result ))); for (int i = 0; i < ranking.Count / 2; i += 1) { var item = GameObject.Instantiate(prefab) as RectTransform; item.SetParent(transform, false); var text = item.GetComponentsInChildren <Text>(); text[0].text = (i + 1).ToString(); text[1].text = (ranking[i * 2]).ToString(); text[2].text = (ranking[i * 2 + 1]).ToString(); } var item2 = GameObject.Find("Score"); var text2 = item2.GetComponentsInChildren <Text>(); text2[1].text = TitleTransition.GetName(); text2[2].text = Score.GetScore().ToString(); }
private void checkBoxFile_OnChange(object sender, EventArgs e) { if (!checkHasFileIni) { if (checkBoxFile.Checked) { TitleTransition.ShowSync(panelHeaderQuesFile); ShowTransition.ShowSync(panelContentQuesFile); panelHeaderQuesFile.Visible = true; panelContentQuesFile.Visible = true; } else { TitleTransition.Hide(panelHeaderQuesFile); ShowTransition.Hide(panelContentQuesFile); } } }
void Update() { if (!CountDown.GetCanStart() || isGameOver) { return; } currentTime -= Time.deltaTime; if (!isGameOver && currentTime <= 0) { SoundManager.Instance.PlaySe(SE.TimeUp); isGameOver = true; Score.SetScore(playerController.GetfriendsCount() + 1); gameOverObj.SetActive(true); sendRate rate = FindObjectOfType <sendRate>(); rate.sendScore(TitleTransition.GetName(), Score.GetScore(), "standard"); } timerText.text = minute.ToString("0") + ":" + ((int)currentTime).ToString("0"); }