IEnumerator TitleAppear()
    {
        m_imgTitle.gameObject.SetActive(true);
        m_imgTitle.CrossFadeAlpha(1.0f, 5.0f, false);
        yield return(new WaitForSeconds(3.0f));

        TitleMgr.GetInst().BgmOn();
        yield return(new WaitForSeconds(2.0f));

        if (m_StageButton != null)
        {
            m_StageButton.SetActive(true);
        }
        if (m_NetworkButton != null)
        {
            m_NetworkButton.SetActive(true);
        }
        TitleMgr.GetInst().SetProgress();
        yield return(null);
    }