IEnumerator TitleAppear() { m_imgTitle.gameObject.SetActive(true); m_imgTitle.CrossFadeAlpha(1.0f, 5.0f, false); yield return(new WaitForSeconds(3.0f)); TitleMgr.GetInst().BgmOn(); yield return(new WaitForSeconds(2.0f)); if (m_StageButton != null) { m_StageButton.SetActive(true); } if (m_NetworkButton != null) { m_NetworkButton.SetActive(true); } TitleMgr.GetInst().SetProgress(); yield return(null); }