Example #1
0
    // Update is called once per frame
    void Update()
    {
        TitleButtons titlescript = GetComponent <TitleButtons>();

        if (musictog.isOn == false)
        {
            PlayerPrefs.SetFloat("musicvolume", volume.value);
        }


        if (SFXtog.isOn == false)
        {
            PlayerPrefs.SetFloat("SFXvolume", SFXvolume.value);
        }
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        transform.GetComponent<Canvas>().worldCamera = Camera.main;

        titleLogosObject = Instantiate(Resources.Load<GameObject>(titleLogosPath));
        titleLogosObject.transform.SetParent(transform);
        titleLogosObject.transform.localPosition = Vector3.zero;
        titleLogosObject.transform.localScale = Vector3.one;

        titleButtonsObject = Instantiate(Resources.Load<GameObject>(titleButtonsPath));
        titleButtonsObject.transform.SetParent(transform);
        titleButtonsObject.transform.localPosition = Vector3.zero;
        titleButtonsObject.transform.localScale = Vector3.one;

        titleBacksObject = Instantiate(Resources.Load<GameObject>(titleBacksPath));
        titleBacksObject.transform.SetParent(transform);
        titleBacksObject.transform.localPosition = Vector3.zero;
        titleBacksObject.transform.localScale = Vector3.one;

        titleButtonsScript = titleButtonsObject.GetComponent<TitleButtons>();
    }