public static List <uint>?DeserializeUInt32List(ref TinyhandReader reader) { if (reader.TryReadNil()) { return(null); // new List<uint>(); } else { var len = reader.ReadArrayHeader(); var list = new List <uint>(len); for (int i = 0; i < len; i++) { list.Add(reader.ReadUInt32()); } return(list); } }
public static uint[]? DeserializeUInt32Array(ref TinyhandReader reader) { if (reader.TryReadNil()) { return(null); // new uint[0]; } else { var len = reader.ReadArrayHeader(); var array = new uint[len]; for (int i = 0; i < array.Length; i++) { array[i] = reader.ReadUInt32(); } return(array); } }