Example #1
0
        private void load()
        {
            Beatmap.Value    = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
            Beatmap.Disabled = true;

            Child = new TimingScreen();
        }
Example #2
0
        private void load()
        {
            Beatmap.Value    = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
            Beatmap.Disabled = true;

            Child = new TimingScreen
            {
                State = { Value = Visibility.Visible },
            };
        }
Example #3
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            Beatmap.Value    = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
            Beatmap.Disabled = true;

            Child = new TimingScreen
            {
                State = { Value = Visibility.Visible },
            };
        }
Example #4
0
 private void load()
 {
     Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
     Child         = new TimingScreen();
 }