private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Disabled = true; Child = new TimingScreen(); }
private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Disabled = true; Child = new TimingScreen { State = { Value = Visibility.Visible }, }; }
protected override void LoadComplete() { base.LoadComplete(); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Beatmap.Disabled = true; Child = new TimingScreen { State = { Value = Visibility.Visible }, }; }
private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Child = new TimingScreen(); }