internal void ShowTimingWindow(TimingFocus tf, bool AllowInherit) { if (editor.CurrentMode != EditorModes.Timing) { editor.FinishDrag(); } else { UpdatePendingChanges(true); } GameBase.MenuActive = true; bpmUpdateOrig = AudioEngine.BeatLength; offsetUpdateOrig = AudioEngine.CurrentOffset; TimingEntry t = new TimingEntry(editor, tf, AllowInherit, editor.CurrentMode == EditorModes.Timing); DialogResult r = t.ShowDialog(GameBase.Form); GameBase.MenuActive = false; AudioEngine.UpdateActiveTimingPoint(true); changeManager.AllowBatch = false; if (r == DialogResult.Cancel) { return; } if (editor.CurrentMode != EditorModes.Timing) { Update(); //We might be calling this from another mode, so force a single update. } }
// Token: 0x0600270D RID: 9997 // RVA: 0x000F024C File Offset: 0x000EE44C internal void method_13(Enum58 enum58_0, bool bool_8) { this.method_10(); this.editor_0.method_16(true); Class115.smethod_6(true); this.double_0 = Class331.smethod_8(); this.double_1 = Class331.smethod_12(); TimingEntry timingEntry = new TimingEntry(this.editor_0, enum58_0, bool_8, this.editor_0.enum105_0 == Enum105.const_3); timingEntry.ShowDialog(Class115.form_0); Class115.smethod_6(false); Class331.smethod_6(true); this.class297_0.method_12(false); if (this.editor_0.enum105_0 != Enum105.const_3) { this.vmethod_3(); } }