Example #1
0
    public void OnLevelWasLoaded(Int32 sceneNo)
    {
        Localization.CurrentLanguage = FF9StateSystem.Settings.CurrentLanguage;
        this.WorldHUDScene.gameObject.SetActive(false);
        this.FieldHUDScene.gameObject.SetActive(false);
        this.BattleHUDScene.gameObject.SetActive(false);
        this.MainMenuScene.gameObject.SetActive(false);
        this.ItemScene.gameObject.SetActive(false);
        this.AbilityScene.gameObject.SetActive(false);
        this.EquipScene.gameObject.SetActive(false);
        this.StatusScene.gameObject.SetActive(false);
        this.CardScene.gameObject.SetActive(false);
        this.ConfigScene.gameObject.SetActive(false);
        this.SaveLoadScene.gameObject.SetActive(false);
        this.CloudScene.gameObject.SetActive(false);
        this.PauseScene.gameObject.SetActive(false);
        this.ShopScene.gameObject.SetActive(false);
        this.NameSettingScene.gameObject.SetActive(false);
        this.PartySettingScene.gameObject.SetActive(false);
        this.TutorialScene.gameObject.SetActive(false);
        this.BattleResultScene.gameObject.SetActive(false);
        this.GameOverScene.gameObject.SetActive(false);
        this.TitleScene.gameObject.SetActive(false);
        this.QuadMistScene.gameObject.SetActive(false);
        this.ChocographScene.gameObject.SetActive(false);
        this.EndingScene.gameObject.SetActive(false);
        this.EndGameScene.gameObject.SetActive(false);
        this.MainMenuScene.SubMenuPanel.SetActive(false);
        ButtonGroupState.DisableAllGroup(true);
        ButtonGroupState.HelpEnabled = false;
        if (this.Dialogs != (UnityEngine.Object)null)
        {
            this.Dialogs.CloseAll();
        }
        String  loadedLevelName = Application.loadedLevelName;
        Boolean active          = false;
        Boolean isEnable        = false;

        this.UnityScene = UIManager.Scene.None;
        if (loadedLevelName == SceneDirector.FieldMapSceneName)
        {
            this.UnityScene  = UIManager.Scene.Field;
            this.fieldCamera = GameObject.Find("FieldMap Root/FieldMap Camera").GetComponent <Camera>();
            this.ChangeUIState(UIManager.UIState.FieldHUD);
            TimerUI.Init();
            this.FieldHUDScene.Loading = true;
            active = true;
        }
        else if (loadedLevelName == SceneDirector.BattleMapSceneName)
        {
            this.UnityScene = UIManager.Scene.Battle;
            InitializeBattleCamera();
            this.ChangeUIState(UIManager.UIState.BattleHUD);
            TimerUI.Init();
            this.BattleHUDScene.Loading = true;
            active = true;
        }
        else if (loadedLevelName == SceneDirector.WorldMapSceneName)
        {
            this.UnityScene            = UIManager.Scene.World;
            this.worldCamera           = GameObject.Find("WorldMapRoot/WorldCamera").GetComponent <Camera>();
            this.WorldHUDScene.Loading = true;
            active = true;
        }
        else if (loadedLevelName == "Title")
        {
            this.Booster.Initial();
            PersistenSingleton <OverlayCanvas> .Instance.Restart();

            this.UnityScene = UIManager.Scene.Title;
            this.ChangeUIState(UIManager.UIState.Title);
        }
        else if (loadedLevelName == "QuadMist")
        {
            this.UnityScene = UIManager.Scene.QuadMist;
        }
        else if (loadedLevelName == "UI")
        {
            this.UnityScene = UIManager.Scene.Pure;
            this.ChangeUIState(UIManager.UIState.FieldHUD);
        }
        else if (loadedLevelName == "FieldMapDebug")
        {
            this.UnityScene = UIManager.Scene.Field;
            isEnable        = true;
            active          = true;
        }
        else if (loadedLevelName == "BattleMapDebug")
        {
            this.UnityScene = UIManager.Scene.Battle;
            InitializeBattleCamera();
            this.ChangeUIState(UIManager.UIState.BattleHUD);
            TimerUI.Init();
            isEnable = true;
            active   = true;
        }
        else if (loadedLevelName == "WorldMapDebug")
        {
            this.UnityScene  = UIManager.Scene.World;
            this.worldCamera = GameObject.Find("WorldMapRoot/WorldCamera").GetComponent <Camera>();
            isEnable         = true;
            active           = true;
        }
        else if (loadedLevelName == "EndGame")
        {
            this.UnityScene = UIManager.Scene.EndGame;
        }
        else if (loadedLevelName == "SwirlScene")
        {
            this.UnityScene = UIManager.Scene.None;
        }
        else if (loadedLevelName == "Ending")
        {
            this.UnityScene = UIManager.Scene.Ending;
            isEnable        = false;
            active          = false;
        }
        this.Booster.CloseBoosterPanelImmediately();
        if (!FF9StateSystem.World.IsBeeScene)
        {
            PersistenSingleton <OverlayCanvas> .Instance.overlayBoosterUI.UpdateBoosterSize();

            PersistenSingleton <OverlayCanvas> .Instance.overlayBoosterUI.boosterContainer.SetActive(active);

            this.SetPlayerControlEnable(isEnable, (Action)null);
            this.SetMenuControlEnable(false);
        }
        FF9StateSystem.Settings.SetFastForward(FF9StateSystem.Settings.IsFastForward);
    }