public void PriorityChangeTest() { TimeSlice tTimer = null; // TODO: 初始化为适当的值 TimerFrequency newPriority = new TimerFrequency(); // TODO: 初始化为适当的值 TimerThread.PriorityChange(tTimer, newPriority); Assert.Inconclusive("无法验证不返回值的方法。"); }
public MoveTimer(ScourgeDragon owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }
public MoveTimer(DragonSanctuarySamuraiMoonElf owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }
public MoveTimer(RangerGuardOfSkaddria owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }
public MoveTimer(InteriorCrocodileAlligator owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }
public MoveTimer(ErikaTheGambler owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }
public MoveTimer(ThiefGuildmasterMalas owner) : base(TimeSpan.FromHours(1), TimeSpan.FromHours(1)) { m_Owner = owner; TimerThread.PriorityChange(this, 7); }