// Update is called once per frame
    void Update()
    {
        if (!m_SpawnRun)
        {
            return;
        }
        if (m_ManagementTarget != null)
        {
            if (m_ManagementTarget.m_Live == Object.E_LIVE.DEAD)
            {
                ++m_DeadCount;
                TimerNet.SetTimer_s(m_TimerKey, false);
                m_ManagementTarget = null;
            }
            return;
        }

        if (m_CurrentSpawnCount < m_SpawnCount && TimerNet.GetTimer(m_TimerKey) <= 0.0f)
        {
            if (PhotonNetwork.IsMasterClient)
            {
                GameObject g = PhotonNetwork.InstantiateSceneObject(m_FilePath + "/" + m_MonsterPrefab.name, transform.position, Quaternion.Euler(0.0f, 180.0f, 0.0f));
                if (g)
                {
                    m_ManagementTarget = g.GetComponent <Character>();
                    PhotonView view = g.GetComponent <PhotonView>();
                    m_PhotonView.RPC("SetManagementTarget_RPC", RpcTarget.AllViaServer, view.ViewID);
                    TimerNet.SetTimer_s(m_TimerKey, m_SpawnDelay, true);
                }
            }
        }
    }
Example #2
0
 void SetNextGameSequence(float _WaitTime = 0.0f)
 {
     m_SequenceProgress[(int)m_GameSequence] = true;
     if (PhotonNetwork.IsMasterClient && _WaitTime != 0.0f)
     {
         TimerNet.SetTimer_s(m_SequenceTimerKey, _WaitTime);
     }
     SetGameSequence(m_GameSequence);
 }
    void SetManagementTargetEvent(int _ViewID)
    {
        ++m_CurrentSpawnCount;
        PlayParticle();
        PhotonView view = PhotonView.Find(_ViewID);

        if (view)
        {
            Character c = view.gameObject.GetComponent <Character>();
            if (c)
            {
                m_ManagementTarget = c;
                m_ManagementTarget.SetFreeze(0.5f);
                TimerNet.SetTimer_s(m_TimerKey, m_SpawnDelay, false);
            }
        }
    }
 public override void SpawnRun()
 {
     m_SpawnRun = true;
     TimerNet.SetTimer_s(m_TimerKey, 2.0f, false);
 }