Example #1
0
        /// <summary>
        /// Disposes of the resources (other than memory) used by the timer.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                _timerWindow?.StopTimer();
                Enabled = false;
            }

            _timerWindow = null;
            base.Dispose(disposing);
        }
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (this.timerWindow != null)
         {
             this.timerWindow.StopTimer();
         }
         this.Enabled = false;
     }
     this.timerWindow = null;
     base.Dispose(disposing);
 }
Example #3
0
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (this.timerWindow != null)
         {
             this.timerWindow.StopTimer();
         }
         this.Enabled = false;
     }
     this.timerWindow = null;
     base.Dispose(disposing);
 }