Example #1
0
        private void SetUpGame()
        {
            this.BackColor = Color.Blue;
            Hero.BackColor = Color.Transparent;
            Hero.SizeMode  = PictureBoxSizeMode.StretchImage;
            Hero.Width     = 50;
            Hero.Height    = 50;

            Food.BackColor = Color.Transparent;
            Food.Image     = Properties.Resources.food_1;
            RandomizeFood();
            Food.SizeMode = PictureBoxSizeMode.StretchImage;

            Enemy.BackColor = Color.Transparent;
            Enemy.SizeMode  = PictureBoxSizeMode.StretchImage;
            Enemy.Height    = 40;
            Enemy.Width     = 40;
            // starting timer
            TimerMove.Start();
            TimerAnimate.Start();
            // score
            UpdateScoreLabel();

            randomChangeEnemyDirection();
        }
Example #2
0
        private void SetUpGame()
        {
            this.BackColor = Color.Blue;
            Hero.BackColor = Color.Transparent;
            Hero.SizeMode  = PictureBoxSizeMode.StretchImage;
            Hero.Width     = 50;
            Hero.Height    = 50;
            Food.BackColor = Color.Transparent;
            Food.SizeMode  = PictureBoxSizeMode.StretchImage;
            Food.Image     = Properties.Resources.food_1;
            RandomizeFood();
            Enemy.BackColor = Color.Transparent;
            Enemy.SizeMode  = PictureBoxSizeMode.StretchImage;
            Enemy.Height    = 40;
            Enemy.Width     = 40;
            //set up interface
            UpdateScoreLabel();
            //starging timers
            TimerMove.Start();
            TimerAnimate.Start();

            RandomChangeEnemyDirection();

            GameOverBox.Visible = false;

            try
            {
                SoundPlayer sndPlayer = new SoundPlayer(Properties.Resources.med_coffin_dance);
                sndPlayer.Play();
            }
            catch (Exception ex)
            {
                MessageBox.Show("Error Message - " + ex.Message);
            }
        }
Example #3
0
 private void Game_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.W)
     {
         verVelocity   = -heroStep;
         horVelocity   = 0;
         heroDirection = "up";
     }
     else if (e.KeyCode == Keys.S)
     {
         verVelocity   = heroStep;
         horVelocity   = 0;
         heroDirection = "down";
     }
     else if (e.KeyCode == Keys.A)
     {
         verVelocity   = 0;
         horVelocity   = -heroStep;
         heroDirection = "left";
     }
     else if (e.KeyCode == Keys.D)
     {
         verVelocity   = 0;
         horVelocity   = heroStep;
         heroDirection = "right";
     }
     else if (e.KeyCode == Keys.P)
     {
         if (!gamePaused)
         {
             TimerAnimate.Stop();
             TimerMove.Stop();
             gamePaused = true;
         }
         else
         {
             TimerAnimate.Start();
             TimerMove.Start();
             gamePaused = false;
         }
     }
     RandomChangeEnemyDirection();
 }
Example #4
0
 private void Game_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.Up)
     {
         verVelocity   = -heroStep;
         horVelocity   = 0;
         heroDirection = "up";
     }
     else if (e.KeyCode == Keys.Down)
     {
         verVelocity   = heroStep;
         horVelocity   = 0;
         heroDirection = "down";
     }
     else if (e.KeyCode == Keys.Left)
     {
         horVelocity   = -heroStep;
         verVelocity   = 0;
         heroDirection = "left";
     }
     else if (e.KeyCode == Keys.Right)
     {
         horVelocity   = heroStep;
         verVelocity   = 0;
         heroDirection = "right";
     }
     else if (e.KeyCode == Keys.P) // noepiezot P ir pauze
     {
         if (!gamePaused)
         {
             TimerAnimate.Stop();
             TimerMove.Stop();
             gamePaused = true;
         }
         else
         {
             TimerAnimate.Start();
             TimerMove.Start();
             gamePaused = false;
         }
     }
     randomChangeEnemyDirection();
 }